dolphin/Source/Plugins/Plugin_VideoDX9/Src
NeoBrainX 38d06e76d6 DX11: Add an option to choose the internal resolution.
DX9: When clearing the back buffer in Renderer::Swap(), use IDirect3DDevice9::Clear instead of a clear quad if possible. Should improve performance marginally.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6373 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-10 16:43:27 +00:00
..
Debugger Only enable shader dumping in Debug/DebugFast builds since the required information isn't available in Release builds due to performance reasons. 2010-10-31 15:32:04 +00:00
BPFunctions.cpp DX9/DX11: Fix and simplify ClearScreen. At least fixes a small glitch in Super Mario Sunshine with DX11, might fix several other things as well in both plugins though (so test this, please!) 2010-11-01 19:13:50 +00:00
D3DBase.cpp General cleanup to 3D Vision hack, fits in more with the Dolphin coding style now. Also, fixed the crash that would occur when using a mouse button with 3D Vision enabled. 2010-11-08 22:17:51 +00:00
D3DBase.h
D3DShader.cpp
D3DShader.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp DX9/DX11: Remove some dead or obsolete code. 2010-11-07 10:11:58 +00:00
D3DUtil.h DX9/DX11: Remove some dead or obsolete code. 2010-11-07 10:11:58 +00:00
DlgSettings.cpp General cleanup to 3D Vision hack, fits in more with the Dolphin coding style now. Also, fixed the crash that would occur when using a mouse button with 3D Vision enabled. 2010-11-08 22:17:51 +00:00
DlgSettings.h Added NVIDIA 3D Vision support. Patch by Uhyve. 2010-11-05 11:24:46 +00:00
EmuWindow.cpp General cleanup to 3D Vision hack, fits in more with the Dolphin coding style now. Also, fixed the crash that would occur when using a mouse button with 3D Vision enabled. 2010-11-08 22:17:51 +00:00
EmuWindow.h
FramebufferManager.cpp Main change: Implemented EFB pokes in DX9/DX11. 2010-10-22 19:40:05 +00:00
FramebufferManager.h Main change: Implemented EFB pokes in DX9/DX11. 2010-10-22 19:40:05 +00:00
Globals.h
main.cpp General cleanup to 3D Vision hack, fits in more with the Dolphin coding style now. Also, fixed the crash that would occur when using a mouse button with 3D Vision enabled. 2010-11-08 22:17:51 +00:00
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp DX9, Debugger: Implement pixel/vertex shader and texture dumping. 2010-10-31 11:38:06 +00:00
PixelShaderCache.h
Render.cpp DX11: Add an option to choose the internal resolution. 2010-11-10 16:43:27 +00:00
stdafx.cpp
stdafx.h
TextureCache.cpp Main change: Implemented EFB pokes in DX9/DX11. 2010-10-22 19:40:05 +00:00
TextureCache.h
TextureConverter.cpp Updated with a less aggressive optimisation to EFB copy to RAM. The destination texture now does not get invalidated if its hash is found in the texture cache. Fixes Metroid Prime 3. 2010-11-07 04:28:33 +00:00
TextureConverter.h
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp DX9, Debugger: Implement pixel/vertex shader and texture dumping. 2010-10-31 11:38:06 +00:00
VertexShaderCache.h