.. |
Debugger
|
Fix Linux compiling and Make Filesystemviewer show MakerID correctly
|
2008-10-10 16:20:13 +00:00 |
GUI
|
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
|
2008-10-15 14:07:03 +00:00 |
Logging
|
fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified!
|
2008-10-11 02:29:57 +00:00 |
OS
|
Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems.
|
2008-10-15 21:29:44 +00:00 |
BPStructs.cpp
|
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
|
2008-10-15 14:07:03 +00:00 |
BPStructs.h
|
New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
|
2008-08-30 19:19:40 +00:00 |
GLInit.cpp
|
Add CPUCompare variables to INI file and also make the gamelist look sexy on all platforms, not just Win32
|
2008-10-13 16:45:17 +00:00 |
GLInit.h
|
GL plugin now centers video output, you can set it to render to the full window and FPS can be shown. FPS and stretch to Window res is set in INI. Maybe also the window res actually changes correctly when resizing window in Windows?
|
2008-08-24 10:10:48 +00:00 |
Globals.cpp
|
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
|
2008-10-15 14:07:03 +00:00 |
Globals.h
|
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
|
2008-10-15 14:07:03 +00:00 |
main.cpp
|
Substantial XFB speedup. There's more to get though, for example by using a shader for color conversion instead - but i like having a fast CPU implementation too. Also adds some sanity checks. PAL games still have problems.
|
2008-10-15 21:29:44 +00:00 |
main.h
|
|
|
memcpy_amd.cpp
|
compiler doesn't like unmatched '' even in comments
|
2008-09-08 06:48:23 +00:00 |
OpcodeDecoding.cpp
|
small oversight
|
2008-10-10 09:21:46 +00:00 |
OpcodeReaders.cpp
|
|
|
OpcodeReaders.h
|
|
|
PixelShader.cpp
|
Fixes Wario World for using an Invalid Texture coordinate, Tell me if it breaks anything
|
2008-10-13 21:59:51 +00:00 |
PixelShader.h
|
More common things moved out from the GFX plugins. No visible changes.
|
2008-07-18 19:33:55 +00:00 |
PixelShaderManager.cpp
|
Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
|
2008-10-02 03:26:08 +00:00 |
PixelShaderManager.h
|
Added shader dump option to GL plugin. glScissor is always set, even when copying to EFB. Indirect texturing and alpha blending fixes. Changed determination if texture dimension recalculation is needed - this might break stuff! Let me know if there are issues so it can be tweaked.
|
2008-10-02 03:26:08 +00:00 |
rasterfont.cpp
|
more warning fixes
|
2008-09-08 07:09:34 +00:00 |
rasterfont.h
|
cosmetic change: Renamed printStuff to printMultilineText.
|
2008-08-09 09:16:59 +00:00 |
Render.cpp
|
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
|
2008-10-15 14:07:03 +00:00 |
Render.h
|
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
|
2008-10-15 14:07:03 +00:00 |
SConscript
|
Fix Linux compiling and Make Filesystemviewer show MakerID correctly
|
2008-10-10 16:20:13 +00:00 |
TextureMngr.cpp
|
fixed windows and linux builds. the console/debugger/etc files in lle/hle/ogl really need to be de-uglified!
|
2008-10-11 02:29:57 +00:00 |
TextureMngr.h
|
For unknown reasons, this patch fixes Beyond Good and Evil and Metroid intro in 32-bit mode only. Yeah, I have some work to do on the JIT.
|
2008-08-11 19:35:38 +00:00 |
VertexLoader_Color.h
|
DataReader migration to faster one: first step.
|
2008-09-29 17:29:25 +00:00 |
VertexLoader_Normal.cpp
|
DataReader migration to faster one: first step.
|
2008-09-29 17:29:25 +00:00 |
VertexLoader_Normal.h
|
Replaced type "BYTE" by "u8", except where "BYTE" is used to access the Windows API.
|
2008-08-31 14:32:35 +00:00 |
VertexLoader_Position.h
|
DataReader migration to faster one: first step.
|
2008-09-29 17:29:25 +00:00 |
VertexLoader_TextCoord.h
|
DataReader migration to faster one: first step.
|
2008-09-29 17:29:25 +00:00 |
VertexLoader.cpp
|
fix some comments, some files with mixed line endings, some warnings.
|
2008-10-03 17:22:35 +00:00 |
VertexLoader.h
|
DataReader migration to faster one: first step.
|
2008-09-29 17:29:25 +00:00 |
VertexShader.cpp
|
Basic VBA-style save state system implemented - kb shortcuts only working on Windows. Keyboard shortcut system added. More cleanup in GFX plugins.
|
2008-08-30 22:06:53 +00:00 |
VertexShader.h
|
More common things moved out from the GFX plugins. No visible changes.
|
2008-07-18 19:33:55 +00:00 |
VertexShaderManager.cpp
|
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
|
2008-10-15 14:07:03 +00:00 |
VertexShaderManager.h
|
New SaveState folder for states. Removed some outdated code. Removed an unnecessary level of indirection for plugin calls. Assorted cleanup.
|
2008-08-30 19:19:40 +00:00 |
XFB.cpp
|
Fix mirrored XFB problem properly.
|
2008-10-15 23:58:13 +00:00 |
XFB.h
|
added option to use XFB in GL, but XFB support still needs work. modified viewport to include scissor offset.
|
2008-10-15 14:07:03 +00:00 |