..
OpenCL
Fixed some memory leaks. Only one was mine ;P
2011-03-22 07:27:23 +00:00
AVIDump.cpp
When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
2011-03-25 18:12:40 +00:00
AVIDump.h
When using the "Start Renderer in Fullscreen" option, really start in fullscreen. In other words this now switches to fullscreen before the renderer is initiated instead of after. This is a partial fix for issue 4316.
2011-03-25 18:12:40 +00:00
BPFunctions.cpp
Minor cleanup.
2011-03-04 23:23:59 +00:00
BPFunctions.h
Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
2011-02-26 23:41:02 +00:00
BPMemory.cpp
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
BPMemory.h
Fix a typo in BPFunctions causing a PanicAlert in SW:RS2.
2011-03-04 23:14:21 +00:00
BPStructs.cpp
VideoCommon: Update color writing mask if pixel format changes.
2011-04-03 18:08:04 +00:00
BPStructs.h
CommandProcessor.cpp
Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
2011-02-17 04:25:21 +00:00
CommandProcessor.h
Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
2011-02-17 04:25:21 +00:00
CPMemory.cpp
CPMemory.h
Add graphics FIFO recorder and player for debugging the graphics system.
2011-03-27 02:55:08 +00:00
DataReader.h
Simplify the SSSE3 code for better understanding.
2011-01-11 07:25:36 +00:00
Debugger.cpp
More conversion from char * to std::string.
2011-03-01 03:06:14 +00:00
Debugger.h
Virtual base classes should have a virtual destructor.
2011-01-30 01:58:54 +00:00
DLCache.cpp
Fix things so that those who wish to compile with -std=c++0x can. To active this with the cmake build add CXXFLAGS="-std=c++0x" before cmake on the command line, or export that variable. This enables the experimental features like std::thread, std::mutex, etc., that are provided by g++ instead of using the implementation in dolphin.
2011-03-12 00:01:33 +00:00
DLCache.h
Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback.
2011-02-08 00:28:28 +00:00
EmuWindow.cpp
Sorry, apparently that last commit was pointless. Removing most of it. Best have as little 3D Vision mess in the code as possible.
2011-03-22 19:34:50 +00:00
EmuWindow.h
Win32-only:
2010-12-19 19:43:18 +00:00
Fifo.cpp
Fix the video software backend. (closes issue 4269)
2011-03-16 22:48:17 +00:00
Fifo.h
Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
2011-02-17 04:25:21 +00:00
FramebufferManagerBase.cpp
Make sure to not do any XFB emulation at all if it's not enabled.
2011-03-19 00:21:59 +00:00
FramebufferManagerBase.h
Second Experimental commit:
2010-12-27 03:18:01 +00:00
HiresTextures.cpp
More conversion from char * to std::string.
2011-03-01 03:06:14 +00:00
HiresTextures.h
Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
2011-02-05 10:08:06 +00:00
ImageWrite.cpp
Wrapped fopen/close/read/write functions inside a simple "IOFile" class. Reading, writing, and error checking became simpler in most cases. It should be near impossible to forget to close a file now that the destructor takes care of it. (I hope this fixes Issue 3635) I have tested the functionality of most things, but it is possible I broke something. :p
2011-03-11 10:21:46 +00:00
ImageWrite.h
IndexGenerator.cpp
Related to Texture's glitches:
2010-11-25 20:39:54 +00:00
IndexGenerator.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
LightingShaderGen.cpp
Deal with some clang-inspired buglets.
2011-02-06 01:56:45 +00:00
LightingShaderGen.h
Deal with some clang-inspired buglets.
2011-02-06 01:56:45 +00:00
LookUpTables.h
MainBase.cpp
Fix the video software backend. (closes issue 4269)
2011-03-16 22:48:17 +00:00
MainBase.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
memcpy_amd.cpp
NativeVertexFormat.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
OnScreenDisplay.cpp
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
OnScreenDisplay.h
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
OpcodeDecoding.cpp
Add graphics FIFO recorder and player for debugging the graphics system.
2011-03-27 02:55:08 +00:00
OpcodeDecoding.h
Add graphics FIFO recorder and player for debugging the graphics system.
2011-03-27 02:55:08 +00:00
OpenCL.cpp
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
OpenCL.h
Fix *BSD build.
2011-01-31 03:02:23 +00:00
PixelEngine.cpp
Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
2011-02-17 04:25:21 +00:00
PixelEngine.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
PixelShaderGen.cpp
Game-specific video settings:
2011-03-19 00:50:34 +00:00
PixelShaderGen.h
initial implementation of fog range adjust, I don't think is correct or work right but is a start.
2011-01-29 04:31:56 +00:00
PixelShaderManager.cpp
Game-specific video settings:
2011-03-19 00:50:34 +00:00
PixelShaderManager.h
Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
2011-02-05 18:25:34 +00:00
RenderBase.cpp
Revert r7086.
2011-04-02 11:38:29 +00:00
RenderBase.h
Add graphics FIFO recorder and player for debugging the graphics system.
2011-03-27 02:55:08 +00:00
Statistics.cpp
Statistics.h
added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
2011-02-25 20:35:05 +00:00
TextureCacheBase.cpp
More conversion from char * to std::string.
2011-03-01 03:06:14 +00:00
TextureCacheBase.h
Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now.
2011-02-26 23:41:02 +00:00
TextureConversionShader.cpp
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
TextureConversionShader.h
TextureDecoder.cpp
fix a memleak and quiet some warnings
2011-03-22 15:23:39 +00:00
TextureDecoder.h
added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
2011-02-25 20:35:05 +00:00
VertexLoader_Color.cpp
little fix for one piece unlimited cruise 2 and ju-on the grudge
2011-01-26 17:22:09 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
2011-03-21 05:46:33 +00:00
VertexLoader_Normal.h
Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
2011-03-21 05:46:33 +00:00
VertexLoader_Position.cpp
Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness.
2011-01-10 13:14:56 +00:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
Moved per-game graphics configuration to the game-list right click menu. It will be too difficult to make the "profiles" drop-down thing work with 3-state vs 2-state checkboxes. The per-game settings now have "undetermined" states, except for the radio buttons(I'll fix that later). It's super hacky right now. Video config (probably all config stuff) could be redone.
2011-03-21 05:46:33 +00:00
VertexLoader.h
VertexLoaderManager.cpp
Add graphics FIFO recorder and player for debugging the graphics system.
2011-03-27 02:55:08 +00:00
VertexLoaderManager.h
VertexManagerBase.cpp
Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases.
2011-02-28 20:40:15 +00:00
VertexManagerBase.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
VertexShaderGen.cpp
Game-specific video settings:
2011-03-19 00:50:34 +00:00
VertexShaderGen.h
DX11: Support thick lines and large points with geometry shaders. Lines still aren't drawn with correct thickness, see Twilight Princess map. But the map corners are drawn with correct shadow "blobs" for the first time!
2011-03-14 09:38:29 +00:00
VertexShaderManager.cpp
Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
2011-02-05 18:25:34 +00:00
VertexShaderManager.h
Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
2011-02-05 18:25:34 +00:00
VideoCommon.h
Some work on changing comments, log messages, and variable and function names to reflect that the plugins are not plugins anymore.
2011-02-14 02:18:03 +00:00
VideoConfig.cpp
* One Window 3-State changes (VideoSettings GUI):
2011-04-05 22:46:57 +00:00
VideoConfig.h
* One Window 3-State changes (VideoSettings GUI):
2011-04-05 22:46:57 +00:00
VideoState.cpp
Big Fifo Commit Part2: Now the fifo is more stable than my first commit, so is time...
2011-02-17 04:25:21 +00:00
VideoState.h
Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
2011-02-08 10:37:47 +00:00
XFMemory.cpp
XFMemory.h
Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
2011-02-05 18:25:34 +00:00
XFStructs.cpp
Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
2011-02-05 18:25:34 +00:00
XFStructs.h