dolphin/Source/Core/VideoBackends/OGL
JosJuice 6eefc3c524 Make default graphics backend not show up as empty
Fixes https://bugs.dolphin-emu.org/issues/12245.

I considered making a change to DolphinQt instead of
the core, but then additional effort would've been
required to add the same fix to the Android GUI once
we start using the new config system there.
2020-09-06 12:56:45 +02:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
GPUTimer.h
main.cpp Make default graphics backend not show up as empty 2020-09-06 12:56:45 +02:00
NativeVertexFormat.cpp
OGL.vcxproj
OGL.vcxproj.filters
OGLPipeline.cpp
OGLPipeline.h
OGLShader.cpp
OGLShader.h
OGLTexture.cpp
OGLTexture.h
PerfQuery.cpp
PerfQuery.h
ProgramShaderCache.cpp
ProgramShaderCache.h
Render.cpp
Render.h
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp
StreamBuffer.h
VertexManager.cpp
VertexManager.h
VideoBackend.h Make default graphics backend not show up as empty 2020-09-06 12:56:45 +02:00