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3a8a67025e
This class effectively acted as a "discount vector", that would simply allocate memory and then delete it in the destructor when it goes out of scope. We can just use a std::vector directly to reduce this boilerplate. |
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.. | ||
AssemblerEntryDialog.cpp | ||
AssemblerEntryDialog.h | ||
BreakpointDlg.cpp | ||
BreakpointDlg.h | ||
BreakpointView.cpp | ||
BreakpointView.h | ||
BreakpointWindow.cpp | ||
BreakpointWindow.h | ||
CodeView.cpp | ||
CodeView.h | ||
CodeWindow.cpp | ||
CodeWindow.h | ||
CodeWindowFunctions.cpp | ||
DebuggerPanel.cpp | ||
DebuggerPanel.h | ||
DebuggerUIUtil.cpp | ||
DebuggerUIUtil.h | ||
DSPDebugWindow.cpp | ||
DSPDebugWindow.h | ||
DSPRegisterView.cpp | ||
DSPRegisterView.h | ||
JitWindow.cpp | ||
JitWindow.h | ||
MemoryCheckDlg.cpp | ||
MemoryCheckDlg.h | ||
MemoryView.cpp | ||
MemoryView.h | ||
MemoryWindow.cpp | ||
MemoryWindow.h | ||
RegisterView.cpp | ||
RegisterView.h | ||
RegisterWindow.cpp | ||
RegisterWindow.h | ||
WatchView.cpp | ||
WatchView.h | ||
WatchWindow.cpp | ||
WatchWindow.h |