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![]() We will now rely on Memory::CopyFromEmu to do bounds checking. Some games actually load palettes from 0x00000000, despite the fact no valid palette data should ever be there. Fixes Issue 7792. |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinQt | ||
DolphinWX | ||
InputCommon | ||
UICommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |