dolphin/Source/Core
Scott Mansell bb60bcc42d Heuristic to detect if a gamecube game is rendering 16:9 widescreen.
Someone suggested on IRC that we should make a database of memory
locations in GameCube games which contain the 'Widescreen' setting
so we can automatically detect if the game is in 4:3 or 16:9 mode.

But that's hardly optimal, when the game actually tells the gpu
what aspect ratio to render in. 10 min and 6 lines of code later,
this is the result. Not only does it detect the correct aspect ratio
it does so on the fly.

I'm a little suprised nobody thought about doing this before.
2015-07-27 10:40:41 +12:00
..
AudioCommon Merge pull request #2659 from Armada651/openal-conv 2015-06-27 00:13:02 +02:00
Common Merge pull request #2665 from AdmiralCurtiss/relative-memory-card-paths 2015-07-20 14:09:36 +10:00
Core Merge pull request #2717 from phire/fix-reordering 2015-07-22 05:16:51 +12:00
DiscIO DiscIO: Check if m_Disc is null in ParsePartitionData() 2015-07-20 16:21:34 +02:00
DolphinQt Fix DoFileSearch returning the passed-in directories themselves. 2015-06-25 15:17:52 +02:00
DolphinWX Merge branch 'stable' 2015-07-23 08:12:57 +02:00
InputCommon Merge branch 'stable' into 'master' 2015-07-13 12:40:38 +12:00
UICommon Options: merge SCoreStartupParameter into SConfig 2015-06-12 19:07:45 +02:00
VideoBackends Merge pull request #2764 from Sonicadvance1/pvr_workaround3 2015-07-22 16:47:11 -05:00
VideoCommon Heuristic to detect if a gamecube game is rendering 16:9 widescreen. 2015-07-27 10:40:41 +12:00
CMakeLists.txt