dolphin/Source
JosJuice bbb64ff993 Shadergen: Use real_ocol0 workaround for shader logic ops
Previously we were using this workaround when using framebuffer fetch
to emulate dual source blending, but it seems like we also need to use
it when using framebuffer fetch to emulate logic ops, otherwise some
Adreno devices get a crash when compiling OpenGL ES ubershaders.

Using the workaround in specialized shaders doesn't seem to be
necessary, but I've made the same change there for consistency.

This gets us closer to fixing https://bugs.dolphin-emu.org/issues/12791
but doesn't actually fix it.
2022-02-28 18:32:19 +01:00
..
Android Android: Set letterSpacing for savestate options 2022-02-27 22:45:21 +01:00
Core Shadergen: Use real_ocol0 workaround for shader logic ops 2022-02-28 18:32:19 +01:00
DSPSpy
DSPTool
PCH msvc: update to vs2022 and windows sdk 10.0.22000 2021-11-11 08:01:26 -08:00
UnitTests Merge pull request #10367 from Pokechu22/fmt-8.1.1 2022-01-20 21:14:41 +01:00
VSProps msbuild: remove workaround for older winsdk 2021-11-15 16:23:33 -08:00
.clang-format
CMakeLists.txt CMakeLists: Replace tab characters with spaces 2022-01-16 15:20:40 -08:00
dolphin-emu.sln DolphinTool: CLI utility interface and disc image tools 2021-12-03 15:40:19 -06:00