dolphin/Source/Core/VideoCommon/Src
Marcos Vitali be193088ca - FIX RE0 GFX fifo errors :D
- This game read the CPRead pointer when the GP is processing data and after detach the fifo  and attach again an use this pointer for continue, so implement fifo.SafeCPReadPointer pointer.
- fifo.SafeCPReadPointer is updated when (FAKE_GetFifoEndPtr() - g_pVideoData) == 0) to have a pointer without GFX Commands Cut in the beginning of 32 block.
- Reset video buffer when the CPReadWriteDistance is written by the software.
- This commit is experimental please test a lot your games.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7165 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-02-13 15:08:37 +00:00
..
OpenCL fix windows (vs2010) build 2011-01-31 06:08:46 +00:00
AVIDump.cpp For non-win32 and with-libav conditions, add an option to frame dumping to use FFV1 codec for lossless video dumping. 2011-02-11 22:09:20 +00:00
AVIDump.h
BPFunctions.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
BPFunctions.h Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip. 2011-01-27 10:17:13 +00:00
BPMemory.cpp
BPMemory.h initial implementation of fog range adjust, I don't think is correct or work right but is a start. 2011-01-29 04:31:56 +00:00
BPStructs.cpp Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
BPStructs.h
CommandProcessor.cpp - FIX RE0 GFX fifo errors :D 2011-02-13 15:08:37 +00:00
CommandProcessor.h Experimental commit and one fix for my last commit. 2011-02-10 04:47:02 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h Simplify the SSSE3 code for better understanding. 2011-01-11 07:25:36 +00:00
Debugger.cpp Fix *BSD build. 2011-01-31 03:58:18 +00:00
Debugger.h Virtual base classes should have a virtual destructor. 2011-01-30 01:58:54 +00:00
DLCache.cpp revert some some of the soren changes to make dolphin compile in vs2008 again until sw plugin is completely fixed. 2011-02-08 14:51:53 +00:00
DLCache.h Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback. 2011-02-08 00:28:28 +00:00
EmuWindow.cpp D3D11: Implement EFB format reinterpretation. 2011-02-04 17:00:34 +00:00
EmuWindow.h Win32-only: 2010-12-19 19:43:18 +00:00
Fifo.cpp - FIX RE0 GFX fifo errors :D 2011-02-13 15:08:37 +00:00
Fifo.h Experimental commit and one fix for my last commit. 2011-02-10 04:47:02 +00:00
FramebufferManagerBase.cpp Second Experimental commit: 2010-12-27 03:18:01 +00:00
FramebufferManagerBase.h Second Experimental commit: 2010-12-27 03:18:01 +00:00
HiresTextures.cpp Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game. 2011-02-05 10:08:06 +00:00
HiresTextures.h Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game. 2011-02-05 10:08:06 +00:00
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp Deal with some clang-inspired buglets. 2011-02-06 01:56:45 +00:00
LightingShaderGen.h Deal with some clang-inspired buglets. 2011-02-06 01:56:45 +00:00
LookUpTables.h
MainBase.cpp - Delete FIFO CriticalSection sFifoCritical for SAVE STATES. With the skid_au last changes that is not necessary anymore. 2011-02-13 05:52:09 +00:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
OnScreenDisplay.cpp Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
OnScreenDisplay.h Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
OpcodeDecoding.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
OpcodeDecoding.h
OpenCL.cpp Fix *BSD build. 2011-01-31 03:02:23 +00:00
OpenCL.h Fix *BSD build. 2011-01-31 03:02:23 +00:00
PixelEngine.cpp Experimental commit and one fix for my last commit. 2011-02-10 04:47:02 +00:00
PixelEngine.h Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7) 2011-01-07 19:51:28 +00:00
PixelShaderGen.cpp Split shader code generation for lighting into a separate file. 2011-02-05 23:57:12 +00:00
PixelShaderGen.h initial implementation of fog range adjust, I don't think is correct or work right but is a start. 2011-01-29 04:31:56 +00:00
PixelShaderManager.cpp Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry). 2011-02-05 18:25:34 +00:00
PixelShaderManager.h Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry). 2011-02-05 18:25:34 +00:00
RenderBase.cpp Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069 2011-02-08 03:47:59 +00:00
RenderBase.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
SConscript Split shader code generation for lighting into a separate file. 2011-02-05 23:57:12 +00:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069 2011-02-08 03:47:59 +00:00
TextureCacheBase.h Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069 2011-02-08 03:47:59 +00:00
TextureConversionShader.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
TextureConversionShader.h
TextureDecoder.cpp Remove the global namespace a bit and remove some dead code. 2011-02-02 18:21:20 +00:00
TextureDecoder.h
VertexLoader_Color.cpp little fix for one piece unlimited cruise 2 and ju-on the grudge 2011-01-26 17:22:09 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp 2 fixes one for dx9 and one for software plugin. 2011-01-23 15:29:57 +00:00
VertexLoader_Normal.h rework the normal loading now it should be a accurate as real hardware. 2011-01-19 13:57:15 +00:00
VertexLoader_Position.cpp Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness. 2011-01-10 13:14:56 +00:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
VertexLoader.h
VertexLoaderManager.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
VertexLoaderManager.h
VertexManagerBase.cpp Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069 2011-02-08 03:47:59 +00:00
VertexManagerBase.h
VertexShaderGen.cpp Split shader code generation for lighting into a separate file. 2011-02-05 23:57:12 +00:00
VertexShaderGen.h
VertexShaderManager.cpp Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry). 2011-02-05 18:25:34 +00:00
VertexShaderManager.h Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry). 2011-02-05 18:25:34 +00:00
VideoCommon.h Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those. 2011-02-02 04:40:27 +00:00
VideoConfig.cpp SOMEWHAT cleaned up the VideoConfigDiag code: 2011-02-13 13:42:59 +00:00
VideoConfig.h SOMEWHAT cleaned up the VideoConfigDiag code: 2011-02-13 13:42:59 +00:00
VideoState.cpp Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy. 2011-02-08 10:37:47 +00:00
VideoState.h Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy. 2011-02-08 10:37:47 +00:00
XFMemory.cpp
XFMemory.h Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry). 2011-02-05 18:25:34 +00:00
XFStructs.cpp Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry). 2011-02-05 18:25:34 +00:00
XFStructs.h