..
OpenCL
fix windows (vs2010) build
2011-01-31 06:08:46 +00:00
AVIDump.cpp
For non-win32 and with-libav conditions, add an option to frame dumping to use FFV1 codec for lossless video dumping.
2011-02-11 22:09:20 +00:00
AVIDump.h
BPFunctions.cpp
Remove the global namespace a bit and remove some dead code.
2011-02-02 18:21:20 +00:00
BPFunctions.h
Fixed the black (alpha) textures in the 8ing games like Tatsunoko vs Capcom and the Naruto series when using the OpenGL plug-in. Thanks to jim.lee for the tip.
2011-01-27 10:17:13 +00:00
BPMemory.cpp
BPMemory.h
initial implementation of fog range adjust, I don't think is correct or work right but is a start.
2011-01-29 04:31:56 +00:00
BPStructs.cpp
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
BPStructs.h
CommandProcessor.cpp
- FIX RE0 GFX fifo errors :D
2011-02-13 15:08:37 +00:00
CommandProcessor.h
Experimental commit and one fix for my last commit.
2011-02-10 04:47:02 +00:00
CPMemory.cpp
CPMemory.h
DataReader.h
Simplify the SSSE3 code for better understanding.
2011-01-11 07:25:36 +00:00
Debugger.cpp
Fix *BSD build.
2011-01-31 03:58:18 +00:00
Debugger.h
Virtual base classes should have a virtual destructor.
2011-01-30 01:58:54 +00:00
DLCache.cpp
revert some some of the soren changes to make dolphin compile in vs2008 again until sw plugin is completely fixed.
2011-02-08 14:51:53 +00:00
DLCache.h
Experimental commit: this is the base for a more complex dlist control code, is incomplete but i need some feedback.
2011-02-08 00:28:28 +00:00
EmuWindow.cpp
D3D11: Implement EFB format reinterpretation.
2011-02-04 17:00:34 +00:00
EmuWindow.h
Win32-only:
2010-12-19 19:43:18 +00:00
Fifo.cpp
- FIX RE0 GFX fifo errors :D
2011-02-13 15:08:37 +00:00
Fifo.h
Experimental commit and one fix for my last commit.
2011-02-10 04:47:02 +00:00
FramebufferManagerBase.cpp
Second Experimental commit:
2010-12-27 03:18:01 +00:00
FramebufferManagerBase.h
Second Experimental commit:
2010-12-27 03:18:01 +00:00
HiresTextures.cpp
Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
2011-02-05 10:08:06 +00:00
HiresTextures.h
Changes to hi-res textures. Textures now load correctly when loading/saving a savestate, and can be toggled on and off in game.
2011-02-05 10:08:06 +00:00
ImageWrite.cpp
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.cpp
Deal with some clang-inspired buglets.
2011-02-06 01:56:45 +00:00
LightingShaderGen.h
Deal with some clang-inspired buglets.
2011-02-06 01:56:45 +00:00
LookUpTables.h
MainBase.cpp
- Delete FIFO CriticalSection sFifoCritical for SAVE STATES. With the skid_au last changes that is not necessary anymore.
2011-02-13 05:52:09 +00:00
MainBase.h
memcpy_amd.cpp
NativeVertexFormat.h
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
OnScreenDisplay.cpp
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
OnScreenDisplay.h
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
OpcodeDecoding.cpp
Remove the global namespace a bit and remove some dead code.
2011-02-02 18:21:20 +00:00
OpcodeDecoding.h
OpenCL.cpp
Fix *BSD build.
2011-01-31 03:02:23 +00:00
OpenCL.h
Fix *BSD build.
2011-01-31 03:02:23 +00:00
PixelEngine.cpp
Experimental commit and one fix for my last commit.
2011-02-10 04:47:02 +00:00
PixelEngine.h
Fix alpha reads (hurray for the ZWW Pictograph quest and Killer 7)
2011-01-07 19:51:28 +00:00
PixelShaderGen.cpp
Split shader code generation for lighting into a separate file.
2011-02-05 23:57:12 +00:00
PixelShaderGen.h
initial implementation of fog range adjust, I don't think is correct or work right but is a start.
2011-01-29 04:31:56 +00:00
PixelShaderManager.cpp
Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
2011-02-05 18:25:34 +00:00
PixelShaderManager.h
Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
2011-02-05 18:25:34 +00:00
RenderBase.cpp
Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
2011-02-08 03:47:59 +00:00
RenderBase.h
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
SConscript
Split shader code generation for lighting into a separate file.
2011-02-05 23:57:12 +00:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp
Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
2011-02-08 03:47:59 +00:00
TextureCacheBase.h
Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
2011-02-08 03:47:59 +00:00
TextureConversionShader.cpp
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
TextureConversionShader.h
TextureDecoder.cpp
Remove the global namespace a bit and remove some dead code.
2011-02-02 18:21:20 +00:00
TextureDecoder.h
VertexLoader_Color.cpp
little fix for one piece unlimited cruise 2 and ju-on the grudge
2011-01-26 17:22:09 +00:00
VertexLoader_Color.h
VertexLoader_Normal.cpp
2 fixes one for dx9 and one for software plugin.
2011-01-23 15:29:57 +00:00
VertexLoader_Normal.h
rework the normal loading now it should be a accurate as real hardware.
2011-01-19 13:57:15 +00:00
VertexLoader_Position.cpp
Use SSSE3 shuffle for DataReader's DataReadU32xN in VideoCommon. The function is used for reading up to 16 u32's at a time (512-bits) and then converting endianness.
2011-01-10 13:14:56 +00:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp
VertexLoader_TextCoord.h
VertexLoader.cpp
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
VertexLoader.h
VertexLoaderManager.cpp
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
2011-01-31 01:28:32 +00:00
VertexLoaderManager.h
VertexManagerBase.cpp
Defer texture invalidation to the video thread from the video configuration dialog. Should fix issue 4069
2011-02-08 03:47:59 +00:00
VertexManagerBase.h
VertexShaderGen.cpp
Split shader code generation for lighting into a separate file.
2011-02-05 23:57:12 +00:00
VertexShaderGen.h
VertexShaderManager.cpp
Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
2011-02-05 18:25:34 +00:00
VertexShaderManager.h
Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
2011-02-05 18:25:34 +00:00
VideoCommon.h
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
2011-02-02 04:40:27 +00:00
VideoConfig.cpp
SOMEWHAT cleaned up the VideoConfigDiag code:
2011-02-13 13:42:59 +00:00
VideoConfig.h
SOMEWHAT cleaned up the VideoConfigDiag code:
2011-02-13 13:42:59 +00:00
VideoState.cpp
Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
2011-02-08 10:37:47 +00:00
VideoState.h
Paused the video thread while a save state was being created or loaded. Performed the save state operation after the fifo became idle. Saved the interrupt status of the video thread into the save state. This helps stabilise the save states in dual core mode in games like Super Mario Galaxy.
2011-02-08 10:37:47 +00:00
XFMemory.cpp
XFMemory.h
Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
2011-02-05 18:25:34 +00:00
XFStructs.cpp
Rework XF register loading a bit and change how registers are arranged in memory. This removes the assumption that all data for a viewport or projection matrix will be available when index 0 is loaded. Fixes issue 3688 and probably breaks old save states (sorry).
2011-02-05 18:25:34 +00:00
XFStructs.h