..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
OGL/CMakeLists: Migrate off add_dolphin_library
2018-04-02 08:22:39 -04:00
FramebufferManager.cpp
OGL: Fix broken format changes in i965 driver
2018-05-08 00:11:27 +10:00
FramebufferManager.h
GPUTimer.h
main.cpp
GLUtil: Encapsulate functions in a namespace
2018-03-10 16:11:19 +10:00
NativeVertexFormat.cpp
OGL.vcxproj
VideoBackends: Add AbstractShader and AbstractPipeline classes
2018-02-22 22:02:34 +10:00
OGL.vcxproj.filters
VideoBackends: Add AbstractShader and AbstractPipeline classes
2018-02-22 22:02:34 +10:00
OGLPipeline.cpp
OGL: Re-implement async shader compiling
2018-03-10 15:56:34 +10:00
OGLPipeline.h
VideoBackends: Add AbstractShader and AbstractPipeline classes
2018-02-22 22:02:34 +10:00
OGLShader.cpp
OGLShader: Fix mismatched assignment in compute shader constructor
2018-03-16 17:44:23 -04:00
OGLShader.h
OGLShader: Ensure m_id and m_compute_program_id are always initialized
2018-03-16 17:49:34 -04:00
OGLTexture.cpp
Assert: Remove unused parameter from DEBUG_ASSERT
2018-03-16 13:01:11 -04:00
OGLTexture.h
VideoCommon: Add support for Abstract Framebuffers
2018-03-02 20:20:48 +10:00
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp
OGL: Track state of last bound vertex array object
2018-02-22 19:08:52 +10:00
PostProcessing.h
ProgramShaderCache.cpp
Assert: Remove unused parameter from DEBUG_ASSERT
2018-03-16 13:01:11 -04:00
ProgramShaderCache.h
OGL: Re-implement async shader compiling
2018-03-10 15:56:34 +10:00
RasterFont.cpp
OGL: Scale OSD text on big screens.
2018-03-12 20:38:06 +01:00
RasterFont.h
Render.cpp
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
Render.h
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp
CommonFuncs: Convert ROUND_UP_POW2 macro to a function
2018-05-10 19:42:20 -04:00
StreamBuffer.h
TextureCache.cpp
OGL: Fix incorrect clamping in EFB copies
2018-05-05 17:45:54 +10:00
TextureCache.h
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
TextureConverter.cpp
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
TextureConverter.h
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
VertexManager.cpp
OGL: Ensure VAO is active before unmapping buffers
2018-03-15 00:32:39 +10:00
VertexManager.h
VideoBackends: Add AbstractShader and AbstractPipeline classes
2018-02-22 22:02:34 +10:00
VideoBackend.h