dolphin/Source/Plugins/Plugin_DSP_NULL/Src
XTra.KrazzY beaf8138f2 DSP NULL now works with Wii games.
Something seriously needs to be done about DSP NULL, so many lines of computation are absolutely redundant over there, since the plugin does practically nothing.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2006 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-01-24 22:53:25 +00:00
..
UCodes DSP NULL now works with Wii games. 2009-01-24 22:53:25 +00:00
DSPHandler.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
DSPHandler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
Globals.cpp DSP NULL now works with Wii games. 2009-01-24 22:53:25 +00:00
Globals.h Me and Nakeee created a null DSP device, supported in both Windows and linux (tested). Framerate boost and less DSound/LibAO errors. Pending work: Clean up UCodes and create something more...null. We could also hack into the HW Audio Interface (would be actual null device). Also screws up a bit of Wind Waker RTC (awesome day/night transition in save selection menu. 80FPS in save selection menu, 120FPS in logos. 2008-09-25 18:45:53 +00:00
MailHandler.cpp set svn:eol-style=native for Plugins/**.cpp 2008-12-08 05:25:12 +00:00
MailHandler.h set svn:eol-style=native for **.h 2008-12-08 04:46:09 +00:00
main.cpp DSP NULL now works with Wii games. 2009-01-24 22:53:25 +00:00
SConscript nakee's work on dolphin events. Also get wxw out of logmanager. This commit wants your comments 2009-01-15 06:48:15 +00:00