dolphin/Source/Core
Rodolfo Osvaldo Bogado beee4f4804 other experimental commit:
applied mlkbouba patch to make Mario Strikers Charged Football work (i do not own the game so please test).
some minor tweaks to the plugins to improve performance. for game that do not use xfb the best settings are dual core enabled, audio throtle disabled, frame limit set to the desired value, and xfb off.
change the frameskip calculations to use fps instead of vps as in dual core vps != fps caused by unresolved sync problems, till this problems are fixed the best for game play is calculate times in base of fps.
please test and let me know the results

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5239 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-03-25 22:01:33 +00:00
..
AudioCommon XK patch for adding jit config to audiocommon/c16 function to x64emitter 2010-03-24 11:22:33 +00:00
Common Cleared out the top 16 bits in PARAM1 of the ABI_CallFunctionC16 JIT command. 2010-03-24 20:27:09 +00:00
Core other experimental commit: 2010-03-25 22:01:33 +00:00
DebuggerUICommon Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
DebuggerWX Systematically eliminating compiler warnings. 2010-02-24 03:38:36 +00:00
DiscIO Several little fixes. 2010-03-17 01:54:40 +00:00
DolphinWX Change log window font back to SJIS. 2010-03-23 20:52:37 +00:00
DSPCore DSPLLE - 5 new conditions added (not used atm), 4 used ones are now correct 2010-03-24 14:51:04 +00:00
InputCommon Added several XKeyToString translations. 2010-03-17 18:58:19 +00:00
VideoCommon Extend the OGL virtual XFB to handle games that use multiple XFBs to make a frame. This should allow games that require the XFB to work without using a real XFB in RAM which is slow and limited to the original resolution. To use this enhancement you must check Use XFB in the options. The previous option was renamed Use Real XFB. I don't think this works with the aspect settings yet. 2010-03-10 06:45:13 +00:00