dolphin/Source/Core/VideoBackends/Software
Lioncash 745f92b4e5 TransformUnit: Get rid of pointer casting in TransformColor() where applicable
The casts to u32* are technically undefined behavior. The u8* cast is
left, as char/unsigned char is exempted from this rule to allow for
bvtewise inspection of objects (and this is what s8/u8 are typedefs of
on platforms we support).
2017-08-06 19:04:31 -04:00
..
Clipper.cpp
Clipper.h
CMakeLists.txt Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
DebugUtil.cpp Common: Move byte swapping utilities into their own header 2017-03-03 17:18:18 -05:00
DebugUtil.h
EfbCopy.cpp
EfbCopy.h
EfbInterface.cpp VideoSW: Drop log level of missing anti aliasing support. 2017-08-05 19:20:19 +02:00
EfbInterface.h
NativeVertexFormat.h
Rasterizer.cpp
Rasterizer.h
SetupUnit.cpp
SetupUnit.h
Software.vcxproj Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
SWmain.cpp Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
SWOGLWindow.cpp
SWOGLWindow.h
SWRenderer.cpp VideoConfig: Remove bRunning 2017-06-11 15:06:12 +01:00
SWRenderer.h General: Remove unnecessary semicolons 2017-07-30 16:39:53 -04:00
SWTexture.cpp Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
SWTexture.h AbstractTexture: Add missing includes (and remove unnecessary ones) 2017-06-18 23:29:22 -04:00
SWVertexLoader.cpp NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
SWVertexLoader.h VertexManagerBase: Make CreateNativeVertexFormat return a unique_ptr 2017-02-18 03:16:24 -05:00
Tev.cpp BPMemory: Convert a number of unions to BitFields 2017-07-30 17:43:59 +10:00
Tev.h
TextureEncoder.cpp Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
TextureEncoder.h
TextureSampler.cpp Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
TextureSampler.h
TransformUnit.cpp TransformUnit: Get rid of pointer casting in TransformColor() where applicable 2017-08-06 19:04:31 -04:00
TransformUnit.h
Vec3.h
VideoBackend.h