.. |
BoundingBox.cpp
|
|
|
BoundingBox.h
|
|
|
CMakeLists.txt
|
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
|
2017-06-13 00:41:51 -05:00 |
D3D.vcxproj
|
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
|
2017-06-13 00:41:51 -05:00 |
D3D.vcxproj.filters
|
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
|
2017-06-13 00:41:51 -05:00 |
D3DBase.cpp
|
D3DBase: Use the swapchain discard mode when possible.
|
2017-07-10 14:25:28 +02:00 |
D3DBase.h
|
D3DBase: Upgrade to DXGI 1.2.
|
2017-07-05 22:43:39 +02:00 |
D3DBlob.cpp
|
|
|
D3DBlob.h
|
|
|
D3DShader.cpp
|
Add a namespace to OpenFStream
|
2017-06-15 21:34:04 +02:00 |
D3DShader.h
|
|
|
D3DState.cpp
|
|
|
D3DState.h
|
D3D/Render: Use std::array where applicable
|
2017-05-28 23:28:00 -04:00 |
D3DTexture.cpp
|
D3D11: Drop unused method ReplaceRGBATexture2D
|
2017-03-04 22:37:10 +10:00 |
D3DTexture.h
|
D3D11: Drop unused method ReplaceRGBATexture2D
|
2017-03-04 22:37:10 +10:00 |
D3DUtil.cpp
|
|
|
D3DUtil.h
|
|
|
DXTexture.cpp
|
Video Backends: Move and rename HostTextureFormat to AbstractTextureFormat
|
2017-06-13 00:41:56 -05:00 |
DXTexture.h
|
AbstractTexture: Add missing includes (and remove unnecessary ones)
|
2017-06-18 23:29:22 -04:00 |
FramebufferManager.cpp
|
VideoCommon: Move some common initialization logic to RenderBase
|
2017-03-04 16:42:16 +10:00 |
FramebufferManager.h
|
VideoCommon: Move some common initialization logic to RenderBase
|
2017-03-04 16:42:16 +10:00 |
GeometryShaderCache.cpp
|
Unify the way of setting game ID, title ID, revision
|
2017-03-09 15:34:14 +01:00 |
GeometryShaderCache.h
|
|
|
main.cpp
|
HiresTextures: Support parsing DDS files directly
|
2017-04-29 00:14:23 +10:00 |
NativeVertexFormat.cpp
|
|
|
PerfQuery.cpp
|
|
|
PerfQuery.h
|
|
|
PixelShaderCache.cpp
|
Unify the way of setting game ID, title ID, revision
|
2017-03-09 15:34:14 +01:00 |
PixelShaderCache.h
|
|
|
PSTextureEncoder.cpp
|
VideoBackends: Support updated texture encoding shader generators
|
2017-04-12 00:11:22 +10:00 |
PSTextureEncoder.h
|
VideoBackends: Support updated texture encoding shader generators
|
2017-04-12 00:11:22 +10:00 |
Render.cpp
|
D3D: Resize the swapchain when the fullscreen state is changed
|
2017-07-10 14:24:11 +02:00 |
Render.h
|
VideoCommon: Drop SetDitherMode()
|
2017-04-18 21:55:22 +10:00 |
Television.cpp
|
|
|
Television.h
|
|
|
TextureCache.cpp
|
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
|
2017-06-13 00:41:51 -05:00 |
TextureCache.h
|
Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture'
|
2017-06-13 00:41:51 -05:00 |
VertexManager.cpp
|
|
|
VertexManager.h
|
|
|
VertexShaderCache.cpp
|
Unify the way of setting game ID, title ID, revision
|
2017-03-09 15:34:14 +01:00 |
VertexShaderCache.h
|
|
|
VideoBackend.h
|
|
|
XFBEncoder.cpp
|
|
|
XFBEncoder.h
|
|
|