..
Debugger
Only enable shader dumping in Debug/DebugFast builds since the required information isn't available in Release builds due to performance reasons.
2010-10-31 15:32:04 +00:00
BPFunctions.cpp
DX9/DX11: Fix and simplify ClearScreen. At least fixes a small glitch in Super Mario Sunshine with DX11, might fix several other things as well in both plugins though (so test this, please!)
2010-11-01 19:13:50 +00:00
D3DBase.cpp
General cleanup to 3D Vision hack, fits in more with the Dolphin coding style now. Also, fixed the crash that would occur when using a mouse button with 3D Vision enabled.
2010-11-08 22:17:51 +00:00
D3DBase.h
Dependency cleanup in DX9.
2010-07-17 11:42:28 +00:00
D3DShader.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
D3DShader.h
Minor code formatting:
2010-09-28 02:15:02 +00:00
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
DX9/DX11: Remove some dead or obsolete code.
2010-11-07 10:11:58 +00:00
D3DUtil.h
DX9/DX11: Remove some dead or obsolete code.
2010-11-07 10:11:58 +00:00
DlgSettings.cpp
General cleanup to 3D Vision hack, fits in more with the Dolphin coding style now. Also, fixed the crash that would occur when using a mouse button with 3D Vision enabled.
2010-11-08 22:17:51 +00:00
DlgSettings.h
Added NVIDIA 3D Vision support. Patch by Uhyve.
2010-11-05 11:24:46 +00:00
EmuWindow.cpp
General cleanup to 3D Vision hack, fits in more with the Dolphin coding style now. Also, fixed the crash that would occur when using a mouse button with 3D Vision enabled.
2010-11-08 22:17:51 +00:00
EmuWindow.h
FramebufferManager.cpp
Main change: Implemented EFB pokes in DX9/DX11.
2010-10-22 19:40:05 +00:00
FramebufferManager.h
more work on dlist caching now should be a little faster
2010-11-14 14:42:11 +00:00
Globals.h
Minor code formatting:
2010-09-28 02:15:02 +00:00
main.cpp
General cleanup to 3D Vision hack, fits in more with the Dolphin coding style now. Also, fixed the crash that would occur when using a mouse button with 3D Vision enabled.
2010-11-08 22:17:51 +00:00
main.h
Fix saving states on mesa3d and clean up the handling of asynchronous requests
2010-08-04 21:02:32 +00:00
NativeVertexFormat.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
PixelShaderCache.cpp
DX9, Debugger: Implement pixel/vertex shader and texture dumping.
2010-10-31 11:38:06 +00:00
PixelShaderCache.h
Put infrastructure in place so that other plugins may support dual-source blending.
2010-10-21 05:22:18 +00:00
Render.cpp
more work on dlist caching now should be a little faster
2010-11-14 14:42:11 +00:00
stdafx.cpp
Minor code formatting:
2010-09-28 02:15:02 +00:00
stdafx.h
Minor code formatting:
2010-09-28 02:15:02 +00:00
TextureCache.cpp
Main change: Implemented EFB pokes in DX9/DX11.
2010-10-22 19:40:05 +00:00
TextureCache.h
Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
2010-10-19 22:24:27 +00:00
TextureConverter.cpp
Updated with a less aggressive optimisation to EFB copy to RAM. The destination texture now does not get invalidated if its hash is found in the texture cache. Fixes Metroid Prime 3.
2010-11-07 04:28:33 +00:00
TextureConverter.h
VertexManager.cpp
Put infrastructure in place so that other plugins may support dual-source blending.
2010-10-21 05:22:18 +00:00
VertexManager.h
Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
2010-10-03 00:41:06 +00:00
VertexShaderCache.cpp
DX9, Debugger: Implement pixel/vertex shader and texture dumping.
2010-10-31 11:38:06 +00:00
VertexShaderCache.h