dolphin/Source/Core/VideoCommon
marcosvitali c2e6fdf09f - I've fixed possibles random hangs in DC mode.
- I've fixed hangs in DC mode in (Simpsons, Monkey Island, Pokemon XD, etc)
- I've implemented accurate manage of Pixel Engine Interrupts, now the GPU loop is stopped when a PE Interrupt needs to be managed and resume when Pixel Engine finish,
I think now, the Fifo in DC mode is more accurate than SC mode. :)

Time to close the big fifo Issue 3694 (snif), please if you have a possible fifo issue report this like a game issue.

I was working with Skid_AU together, especially thanks for him.

Test a lot all games, and compare the performance with the master maybe this accuracy has a cost (not a lot).
I think now the fifo is very stable, overflow fixed, random hang fixed, if you have a game with a hang with this rev and not in master please report this.
2012-03-08 02:47:55 -03:00
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Src - I've fixed possibles random hangs in DC mode. 2012-03-08 02:47:55 -03:00
CMakeLists.txt Link against systemwide OpenCL on OS X. 2011-12-05 05:26:28 +01:00
OpenCL.rules Meta: 2010-06-02 18:00:22 +00:00
SConscript Move SConscript files out from the Src subdirectories to be 2011-03-03 19:44:56 +00:00
VideoCommon.vcxproj vs2010: Disable LTCG for realz 2011-09-05 09:43:23 -07:00
VideoCommon.vcxproj.filters Split shader code generation for lighting into a separate file. 2011-02-05 23:57:12 +00:00