dolphin/Source/Core
degasus c42f274e22 OpenGL: use shader 420pack if available to staticly bind ubo location
Bindung locations after compiling a shader stalls the driver. So if we manage not to bind anything after compilation, the lag would be reduced much.
2014-01-05 10:38:45 +01:00
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AudioCommon Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
Common Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
Core Bootmanager.cpp fixes and clean up. 2014-01-02 16:36:06 -05:00
DiscIO Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
DolphinWX Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
InputCommon Remove unnecessary Src/ folders 2013-12-31 14:03:19 -05:00
VideoBackends OpenGL: use shader 420pack if available to staticly bind ubo location 2014-01-05 10:38:45 +01:00
VideoCommon OpenGL: use shader 420pack if available to staticly bind ubo location 2014-01-05 10:38:45 +01:00
CMakeLists.txt