dolphin/Source/Core
hyperiris c4ff501808 optimize memory access. Memory::GetPointer is a complex function, call it in loop will impact performance.
Test with MP1, Zelda TWW and Zelda TP, speed at least increased 2fps (for example, TP intro 14fps to 16fps)

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2136 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-08 04:52:19 +00:00
..
Common Wiimote: 2009-02-07 03:16:41 +00:00
Core optimize memory access. Memory::GetPointer is a complex function, call it in loop will impact performance. 2009-02-08 04:52:19 +00:00
DebuggerWX Allow changing of the debugger font and some cleanup 2009-02-06 18:18:20 +00:00
DiscIO this should be OK: display some default info when no save exist 2009-02-07 17:31:35 +00:00
DolphinWX this should be OK: display some default info when no save exist 2009-02-07 17:31:35 +00:00
InputCommon More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window). 2009-01-29 23:35:31 +00:00
VideoCommon more info in the vertex loader debug display 2009-02-06 19:52:23 +00:00