dolphin/Source/Plugins/Plugin_VideoOGL/Src
2010-02-12 12:41:53 +00:00
..
Debugger Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
GUI Some internal code shuffling for Config dialogs. OSX seems to be picky about when StaticSizerBoxes are created, as described in Issue 2229. 2010-02-06 16:20:54 +00:00
OS make ESC pause the game now instead of quitting plus fix another bug with key and window handling 2010-02-09 00:34:27 +00:00
BPFunctions.cpp Fies Issue 1584 2010-01-29 07:44:21 +00:00
cocoaGL.h Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games. 2010-02-12 12:41:53 +00:00
cocoaGL.m Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games. 2010-02-12 12:41:53 +00:00
DLCache.cpp
DLCache.h
FramebufferManager.cpp D3D and Opengl: 2010-02-06 16:05:48 +00:00
FramebufferManager.h
Globals.h
GLUtil.cpp Compiling with rev 63470 of wxWidgets now works with OSX x86_64. There are a BUNCH of errors while running, none fatal from what I've seen. This also fixes Dolphin creating multiple NSWindows when running multiple games. 2010-02-12 12:41:53 +00:00
GLUtil.h Enable dynamic fullscreen switching in linux. Toggle fullscreen mode with the escape key. Unfortunately this fullscreen mode is separate from the fullscreen mode obtained from the OGL config dialog. To close that fullscreen mode you must use Alt-F4 for now (not escape). This is not how we want this to end up but there is a mode switching issue I can't figure out. 2010-02-08 04:30:01 +00:00
GLWindow.h
main.cpp Some internal code shuffling for Config dialogs. OSX seems to be picky about when StaticSizerBoxes are created, as described in Issue 2229. 2010-02-06 16:20:54 +00:00
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp D3D and Opengl: 2010-02-06 16:05:48 +00:00
PixelShaderCache.h
PostProcessing.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
PostProcessing.h
RasterFont.cpp
RasterFont.h
Render.cpp second try to implement a more correct safe texture cache, implemented full hashing of tlut textures as they are the more problematic, this should solve virtually all the problems with characters in all the games that have them. 2010-02-08 23:23:04 +00:00
SConscript
stdafx.cpp
stdafx.h
TextureConverter.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
TextureConverter.h
TextureMngr.cpp test commit: please test if this improve the performance with the safe texture cache 2010-02-10 15:55:24 +00:00
TextureMngr.h a lot of modifications here :) 2010-02-03 03:52:50 +00:00
VertexLoaderManager.cpp
VertexManager.cpp Linux global build. At least the basic footwork is done here. 2010-02-02 21:56:29 +00:00
VertexManager.h
VertexShaderCache.cpp D3D and Opengl: 2010-02-06 16:05:48 +00:00
VertexShaderCache.h
XFB.cpp
XFB.h