dolphin/Source/Plugins/Plugin_VideoDX9/Src
2009-03-08 18:45:39 +00:00
..
W32Util Consolidate the three implementations of Decode5A3 found in Core into one. Fix some warnings. 2009-02-22 12:43:25 +00:00
bmp_io.cpp
bmp_io.h
BPStructs.cpp Migrated BPStructs to D3D, major progress, half of the stuff actually works! 2009-03-07 23:01:58 +00:00
BPStructs.h
Config.cpp
Config.h
CPStructs.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
CPStructs.h
D3DBase.cpp
D3DBase.h
D3DPostprocess.cpp
D3DPostprocess.h
D3DShader.cpp not-much-of-a-performance-increasing fix for shader compile errors 2009-03-08 00:58:11 +00:00
D3DShader.h revert the mess i made in the d3d plugin. Add way to use HLSL directly without going through Cg. Not that the results look much better... i do see shadows of spinning cars in Burnout 2 after clicking around in the dark. Then it crashes. 2009-03-01 12:07:34 +00:00
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
D3DUtil.h
DLCompiler.cpp
DLCompiler.h
DlgSettings.cpp Migrated a stop-fixing patch to DX9. Stopping works! 2009-03-06 16:47:04 +00:00
DlgSettings.h
EmuWindow.cpp Allow for self shutdown from video plugins. 2009-03-07 23:34:16 +00:00
EmuWindow.h
main.cpp Give the vertex/pixel shader caches and managers a proper Init/Shutdown 2009-03-07 23:20:14 +00:00
main.h THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
NativeVertexFormat.cpp THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
PixelShaderCache.cpp Made "Show shader compilation errors" work in D3D. Some games actually work behind the curtain of shader compilation errors! 2009-03-07 23:58:04 +00:00
PixelShaderCache.h Get 2501 closer to "working". 2009-03-01 10:53:23 +00:00
Render.cpp D3D scissoring, skip texture stages and some warning fixes. 2009-03-08 18:45:39 +00:00
Render.h Direct3D + Cg progress, the plugin is still not working due to some missing features. 2009-03-01 01:09:32 +00:00
resource.h
resource.rc
RGBAFloat.h
stdafx.cpp
stdafx.h
TextureCache.cpp One step closer to fixing D3D. Now textures are set properly. 2009-03-07 18:05:29 +00:00
TextureCache.h One step closer to fixing D3D. Now textures are set properly. 2009-03-07 18:05:29 +00:00
Utils.cpp
Utils.h
Vec3.h
VertexManager.cpp D3D scissoring, skip texture stages and some warning fixes. 2009-03-08 18:45:39 +00:00
VertexManager.h THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work. 2009-02-28 22:10:38 +00:00
VertexShaderCache.cpp D3D scissoring, skip texture stages and some warning fixes. 2009-03-08 18:45:39 +00:00
VertexShaderCache.h Get 2501 closer to "working". 2009-03-01 10:53:23 +00:00
XFStructs.cpp
XFStructs.h