..
Debugger
The Mega Change Of Doom - or, fixing Stop. Almost. At least it's better than before. However, the OpenGL plugin seems to lose textures a lot between game restarts :P I think the GL plugin needs to do a lot more cleanup.
2009-02-20 22:04:52 +00:00
GUI
1.] GL Textures dump to User/Dumps/Textures instead of picking a dir 2.] Some code cleanup in OGL plugin 3.] Added new dump feature "Dump EFB Target", its a bit unstable and needs a fix.
2009-03-07 09:29:25 +00:00
OS
Attempt to workaround some stop hangs by using MsgWait instead of Wait. change order of dsp / video shutdown. some comments.
2009-02-22 22:49:42 +00:00
BPStructs.cpp
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
BPStructs.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
cocoaGL.h
Fix compile on osx
2008-12-18 21:40:50 +00:00
cocoaGL.m
first step to get cocoa events
2009-01-12 20:52:45 +00:00
Config.cpp
1.] GL Textures dump to User/Dumps/Textures instead of picking a dir 2.] Some code cleanup in OGL plugin 3.] Added new dump feature "Dump EFB Target", its a bit unstable and needs a fix.
2009-03-07 09:29:25 +00:00
Config.h
1.] GL Textures dump to User/Dumps/Textures instead of picking a dir 2.] Some code cleanup in OGL plugin 3.] Added new dump feature "Dump EFB Target", its a bit unstable and needs a fix.
2009-03-07 09:29:25 +00:00
Globals.cpp
GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
2009-03-05 23:11:13 +00:00
Globals.h
Increased render target size to the true EFB height of 528.
2009-02-28 19:02:37 +00:00
GLUtil.cpp
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
GLUtil.h
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
GLWindow.h
OpenGL: Added the black border function to 16:9 to
2009-02-24 19:19:50 +00:00
main.cpp
GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
2009-03-05 23:11:13 +00:00
main.h
GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
2009-03-05 23:11:13 +00:00
NativeVertexFormat.cpp
THIS BREAKS THE D3D PLUGIN FOR THE NEAR TERM. Resurrect an old patch that moves D3D over to the common shader generator framework. Needs a lot more work.
2009-02-28 22:10:38 +00:00
nGLUtil.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
nGLUtil.h
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
nmain.cpp
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
2009-02-04 17:33:59 +00:00
OnScreenDisplay.cpp
Update svn:eol-style=native ( r1442 ) for Source/*.cpp
2009-02-23 06:15:48 +00:00
OnScreenDisplay.h
Linux build fixes and some warning cleanup for GCC
2009-02-24 05:20:52 +00:00
PixelShaderCache.cpp
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
PixelShaderCache.h
An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens.
2009-03-01 00:57:39 +00:00
rasterfont.cpp
OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
2009-02-28 16:33:59 +00:00
rasterfont.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
Render.cpp
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
Render.h
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
SConscript
win32 example
2009-03-07 22:12:01 +00:00
SDLWindow.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
SDLWindow.h
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
stdafx.cpp
Move more stuff out of Globals.h in gl plugin. Changed gl plugin precompiled header to a new stdafx.h, you may have to Build->Clean after updating to this rev.
2008-10-22 21:23:40 +00:00
stdafx.h
set svn:eol-style=native for **.h
2008-12-08 04:46:09 +00:00
TextureConversionShader.cpp
Update svn:eol-style=native ( r1442 ) for Source/*.cpp
2009-02-23 06:15:48 +00:00
TextureConversionShader.h
Linux build fixes and some warning cleanup for GCC
2009-02-24 05:20:52 +00:00
TextureConverter.cpp
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
TextureConverter.h
delete unused variables, rename some functions - minor stuff.
2009-02-21 13:53:26 +00:00
TextureMngr.cpp
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
TextureMngr.h
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
VertexLoaderManager.cpp
Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
2009-02-15 12:38:25 +00:00
VertexManager.cpp
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
VertexManager.h
Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
2008-12-26 12:56:56 +00:00
VertexShaderCache.cpp
First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason.
2009-03-08 19:19:51 +00:00
VertexShaderCache.h
An alert is displayed once per run if pixel shaders or vertex shaders fail to compile. Resources are cleaned up if shader compilation fails. Tev coords are zeroed in the pixel shader if there are no tex gens.
2009-03-01 00:57:39 +00:00
Win32Window.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
Win32Window.h
compile fix
2009-01-31 20:31:19 +00:00
WXGLWindow.cpp
Some testgl work
2009-01-06 20:54:47 +00:00
WXGLWindow.h
Some testgl work
2009-01-06 20:54:47 +00:00
X11Window.cpp
compile fix
2009-02-07 19:17:20 +00:00
X11Window.h
Some testgl work
2009-01-06 20:54:47 +00:00
XFB.cpp
GL plugin: VSync option, some renaming, a little bit of MSAA preparations (not there yet)
2009-03-05 23:11:13 +00:00
XFB.h
1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
2009-01-24 14:43:17 +00:00