dolphin/Source/Plugins/Plugin_VideoOGL/Src
2011-12-10 14:35:37 -06:00
..
FramebufferManager.cpp Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
FramebufferManager.h
Globals.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
GLUtil.cpp Make titlebar and about dialog fancy for cmake build. 2011-08-21 17:43:05 -05:00
GLUtil.h Put the video prepare code back, and use the existence of the g_renderer to determine if video prepare has been run or not. 2011-03-02 15:13:13 +00:00
main.cpp Add in UBOs, doesn't work yet. Still debugging here. 2011-12-09 17:30:05 -06:00
main.h Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken. 2011-01-31 01:28:32 +00:00
NativeVertexFormat.cpp Add in GLSL setting again. 2011-11-30 22:02:25 -06:00
PixelShaderCache.cpp yay, UBOs work 100% now. 2011-12-10 08:07:13 -06:00
PixelShaderCache.h Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating. 2011-12-08 01:51:08 -06:00
PostProcessing.cpp Convert GetUserPath to return a std::string instead of a const char *. This simplifies its usage in most cases. 2011-02-28 20:40:15 +00:00
PostProcessing.h
ProgramShaderCache.cpp Make sure to support everything even if GPU doesn't. 2011-12-10 14:35:37 -06:00
ProgramShaderCache.h Add in UBOs, doesn't work yet. Still debugging here. 2011-12-09 17:30:05 -06:00
RasterFont.cpp VideoOGL: reinitialize some more global variables, 2011-02-13 19:05:24 +00:00
RasterFont.h
Render.cpp Add in GLSL setting again. 2011-11-30 22:02:25 -06:00
Render.h Added an EFB peek cache to the GL video plugin 2011-10-17 18:30:13 +02:00
stdafx.cpp
stdafx.h
TextureCache.cpp Almost there. 2011-12-07 22:04:34 -06:00
TextureCache.h Add EFB encode-to-RAM support in DX11 backend. It could probably be simplified a lot, and not all the possible formats are implemented. I tried to use the dynamic-linking feature of shader model 5, but Microsoft's HLSL compiler is broken. "Dynamic mode" is implemented, but disabled for now. 2011-02-26 23:41:02 +00:00
TextureConverter.cpp UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Probably why Vertex shader UBO is failing. Too tired to investigate right now. 2011-12-10 07:38:30 -06:00
TextureConverter.h
VertexManager.cpp Add in UBOs, doesn't work yet. Still debugging here. 2011-12-09 17:30:05 -06:00
VertexManager.h
VertexShaderCache.cpp yay, UBOs work 100% now. 2011-12-10 08:07:13 -06:00
VertexShaderCache.h mah 2011-12-02 18:46:07 -06:00
VideoBackend.h * GUI Video-Settings changes: 2011-03-21 19:57:31 +00:00