dolphin/Source/Core
JosJuice c8b4645039 Detect Korean GC releases as Korean when possible
According to http://scanlines16.com/en/blog-3/retro-gaming/game-cube/gamecube-korean-master-list/,
Korean GC releases use the following country codes:
- E or W for games in English
- K for games in Korean
- Unknown value for games in Japanese (my guess is that they might
  have made the discs bit-for-bit identical to Japanese releases
  because the regions of these games are already set to NTSC-J)

As far as I know, the GC has no Taiwanese releases, which is what
the W country code is used for on the Wii. But I could be wrong.

A small note: The country_byte == 'K' check in the code isn't
actually necessary as long as RegionSwitchGC returns NTSC_J
for 'K', but I thought it would be better to not rely on that.
2017-07-16 14:30:41 +02:00
..
AudioCommon Swapped C-style arrays to std::array 2017-06-27 07:12:15 -03:00
Common Merge pull request #5720 from JosJuice/file-metadata 2017-07-11 00:28:34 +02:00
Core Merge pull request #5733 from leoetlino/import-context 2017-07-14 23:34:37 +08:00
DiscIO Detect Korean GC releases as Korean when possible 2017-07-16 14:30:41 +02:00
DolphinNoGUI DolphinWX: fix input bitmaps not working when background input is off 2017-07-12 00:12:07 -07:00
DolphinQt2 Merge pull request #5778 from ligfx/fixinputbitmaps 2017-07-14 13:08:13 +08:00
DolphinWX Merge pull request #5778 from ligfx/fixinputbitmaps 2017-07-14 13:08:13 +08:00
InputCommon DolphinWX: fix input bitmaps not working when background input is off 2017-07-12 00:12:07 -07:00
UICommon Make Visual Studio happy 2017-06-28 20:42:01 +02:00
VideoBackends D3DBase: Use the swapchain discard mode when possible. 2017-07-10 14:25:28 +02:00
VideoCommon Merge pull request #5726 from mimimi085181/minimal-tmem-cache-emulation 2017-07-11 22:49:19 -07:00
CMakeLists.txt Moved NoGUI out of DolphinWx. 2017-03-08 01:24:18 -08:00