dolphin/Source/Core/VideoBackends/OGL
Stenzek f8059eae43 OGL: Fix render-target texture mipmap allocation
The loop was allocating one-too-many levels, as well as incorrect sizes
for each level. Probably not an issue as mipmapped render targets aren't
used, but the logic should be correct anyway.
2017-04-01 12:31:40 +10:00
..
BoundingBox.cpp videoconfig: add BBoxPreferStencilImplementation 2017-03-15 17:41:33 -07:00
BoundingBox.h OGL: only create stencil buffer when needed 2017-03-15 17:41:33 -07:00
CMakeLists.txt
FramebufferManager.cpp OGL: Fix texture_type checks in CreateTexture 2017-03-17 23:53:56 +01:00
FramebufferManager.h OGL: only create stencil buffer when needed 2017-03-15 17:41:33 -07:00
main.cpp OGL: Fix MSAA being forced to 1x 2017-03-31 21:55:26 +10:00
NativeVertexFormat.cpp
OGL.vcxproj
OGL.vcxproj.filters
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp
PostProcessing.h
ProgramShaderCache.cpp VideoConfig: add bSupportsFragmentStoresAndAtomics 2017-03-15 17:20:47 -07:00
ProgramShaderCache.h
RasterFont.cpp
RasterFont.h
Render.cpp OGL: Fix MSAA being forced to 1x 2017-03-31 21:55:26 +10:00
Render.h VideoBackends: Move max texture size to VideoConfig 2017-03-10 00:04:13 +10:00
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp
StreamBuffer.h
TextureCache.cpp OGL: Fix render-target texture mipmap allocation 2017-04-01 12:31:40 +10:00
TextureCache.h
TextureConverter.cpp
TextureConverter.h
VertexManager.cpp videoconfig: add BBoxPreferStencilImplementation 2017-03-15 17:41:33 -07:00
VertexManager.h
VideoBackend.h VideoBackends: Move max texture size to VideoConfig 2017-03-10 00:04:13 +10:00