dolphin/Source/Core/VideoCommon/Src
2013-12-19 17:30:39 -06:00
..
AVIDump.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
AVIDump.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
BPFunctions.cpp VideoCommon: drop UpdateViewportWithCorrection 2013-10-29 18:55:50 +01:00
BPFunctions.h
BPMemory.cpp Revert "Handle BP mask register better to avoid useless BP writes (causing flushes)" 2013-11-20 22:53:10 +01:00
BPMemory.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
BPStructs.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
BPStructs.h
CommandProcessor.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
CommandProcessor.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
ConstantManager.h OGL: update ubo workaround 2013-10-12 20:31:59 +02:00
CPMemory.cpp
CPMemory.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
DataReader.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
Debugger.cpp Fix {Read,Write}FileToString. 2013-11-05 00:33:41 +13:00
Debugger.h
DLCache_Generic.cpp Use less brain damaged names for DLCache and TextureDecoder. 2013-12-11 20:35:12 +01:00
DLCache_x64.cpp Use less brain damaged names for DLCache and TextureDecoder. 2013-12-11 20:35:12 +01:00
DLCache.h
DriverDetails.cpp [Android] Work around Qualcomm's broken garbage in their v53 drivers. This doesn't fix the issue, just a work around. This is the stupidest issue coming from Qualcomm. Now Dolphin Mobile won't crash immediately, but there are new SPS issues. 2013-12-19 17:30:39 -06:00
DriverDetails.h [Android] Work around Qualcomm's broken garbage in their v53 drivers. This doesn't fix the issue, just a work around. This is the stupidest issue coming from Qualcomm. Now Dolphin Mobile won't crash immediately, but there are new SPS issues. 2013-12-19 17:30:39 -06:00
EmuWindow.cpp Merge X11+D3D FreeLook feature into DolphinWX 2013-11-29 06:09:54 +01:00
EmuWindow.h
Fifo.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
Fifo.h
FPSCounter.cpp
FPSCounter.h
FramebufferManagerBase.cpp
FramebufferManagerBase.h Unused arguments removed from XFBSource::Draw 2013-11-24 11:33:43 +13:00
HiresTextures.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
HiresTextures.h
ImageWrite.cpp Imagewrite.cpp had same problem. 2013-11-17 11:30:05 +13:00
ImageWrite.h Use IOFile for TextureToPng to support non-ascii 2013-11-17 11:14:38 +13:00
IndexGenerator.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
IndexGenerator.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
LightingShaderGen.h [Android] Tegra 4 'support.' This brings up the OpenGL backend to support Tegra 4 to the point where it will run games but it doesn't have any video output for some reason. This is a large change that doesn't actually change much functionally. Walking through the changes. 2013-10-06 03:12:29 -05:00
LookUpTables.h
MainBase.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
MainBase.h
memcpy_amd.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
NativeVertexFormat.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
OnScreenDisplay.cpp [Android] Fix the ability to stop the game and start another. 2013-09-23 01:43:18 -05:00
OnScreenDisplay.h Refactor VideoCommon/OnScreenDisplay. 2013-08-24 02:13:54 +02:00
OpcodeDecoding.cpp Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder. 2013-12-11 15:15:55 -06:00
OpcodeDecoding.h
PerfQueryBase.cpp Add an option to enable performance queries in gameini files, disable it by default 2013-08-14 23:16:46 +02:00
PerfQueryBase.h Add an option to enable performance queries in gameini files, disable it by default 2013-08-14 23:16:46 +02:00
PixelEngine.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
PixelEngine.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
PixelShaderGen.cpp Fix the issue with COLOROUT not being defined anymore. Fix a issue where Mali shader compiler is idiotic in finding an overload for the mix function. 2013-11-25 00:06:29 +00:00
PixelShaderGen.h OGL: update ubo workaround 2013-10-12 20:31:59 +02:00
PixelShaderManager.cpp PixelShaderManager: clear s_bViewPortChanged flag 2013-12-03 09:37:45 +01:00
PixelShaderManager.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
RenderBase.cpp Revert "Be less dumb." 2013-11-10 00:22:33 +01:00
RenderBase.h Revert "Be less dumb." 2013-11-10 00:22:33 +01:00
ShaderGenCommon.h warnings and code formatting 2013-11-13 04:03:46 -05:00
Statistics.cpp
Statistics.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
stdafx.cpp Update to VS2013 and a slew of build-related updates. Notes: 2013-10-26 17:55:38 -07:00
stdafx.h Update to VS2013 and a slew of build-related updates. Notes: 2013-10-26 17:55:38 -07:00
TextureCacheBase.cpp VideoCommon: reorder cbufid in orderer. We've used once two times 2013-11-24 04:43:54 +01:00
TextureCacheBase.h Use IOFile for TextureToPng to support non-ascii 2013-11-17 11:14:38 +13:00
TextureConversionShader.cpp OGL: use integer uniforms for efb2ram texture converter 2013-12-09 12:33:50 +01:00
TextureConversionShader.h VideoCommon: keep a copy of the const buffer in VideoCommon 2013-10-12 20:29:56 +02:00
TextureDecoder_Generic.cpp Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder. 2013-12-11 15:15:55 -06:00
TextureDecoder_x64.cpp Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder. 2013-12-11 15:15:55 -06:00
TextureDecoder.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
VertexLoader_Color.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
VertexLoader_Color.h
VertexLoader_Normal.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
VertexLoader_Normal.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
VertexLoader_Position.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
VertexLoader_Position.h
VertexLoader_TextCoord.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
VertexLoader_TextCoord.h
VertexLoader.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
VertexLoader.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
VertexLoaderManager.cpp Run code through clang-modernize -loop-convert to create range-based for loops, and manually fix some stuff up. 2013-11-03 20:54:01 -05:00
VertexLoaderManager.h
VertexManagerBase.cpp VideoCommon: remove outdated copy of OGL::VertexManager::vFlush 2013-12-09 23:49:09 +01:00
VertexManagerBase.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
VertexShaderGen.cpp warnings and code formatting 2013-11-13 04:03:46 -05:00
VertexShaderGen.h VideoCommon: remove constants.depthparams[2+3] as they aren't used in the shader at all 2013-10-29 18:55:50 +01:00
VertexShaderManager.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
VertexShaderManager.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
VideoBackendBase.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
VideoBackendBase.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
VideoCommon.h ogl: implement useful constant buffer upload 2013-10-12 20:29:56 +02:00
VideoConfig.cpp Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder. 2013-12-11 15:15:55 -06:00
VideoConfig.h Remove all instances of OpenCL in the Dolphin Project. A brief history of OpenCL in Dolphin. OpenCL was originally added to the Dolphin codebase 1 month after it was released with OS X Snow Leopard in 2009. OpenCL was one of the largest group projects that Dolphin ever has had. The OpenCL texture decoder was originally aded with version 1.0 of the OpenCL spec; This version didn't have the capability of a OpenCL-OpenGL interop which would allow for uploading textures once and have it decoded directly to a OpenGL texure. This was to be worked out when the OpenCL 1.1 spec was released and allowed the interop. This work has never been done, and no one in the team is willing to work on it for various reasons. OpenCL has had the unreasonable expectation that it increases the performance of video games that require a large amount of EFB copies like NSMBW. In reality, enabling OpenCL just put the graphics card in a higher power mode which increased the game speed. This is due to the unfortunate effect of Dolphin tending to not push GPUs out of their lower frequency power savings modes. Thanks to everyone that had contributed to the OpenCL texture decoder. 2013-12-11 15:15:55 -06:00
VideoState.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
VideoState.h
XFMemory.cpp
XFMemory.h Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
XFStructs.cpp Run code through the advanced tool 'sed' to remove trailing whitespace. 2013-11-03 20:54:05 -05:00
XFStructs.h