dolphin/Source/Core/VideoBackends/D3D
2017-09-03 14:14:19 +10:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
D3D.vcxproj Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
D3D.vcxproj.filters Video Backends: Split texture cache code out into separate files, introduce 'AbstractTexture' 2017-06-13 00:41:51 -05:00
D3DBase.cpp D3D11: Create debug device when validation layer is enabled in options 2017-09-03 14:14:19 +10:00
D3DBase.h D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp D3D: Uber shader support 2017-07-30 17:43:59 +10:00
D3DShader.h D3D: Uber shader support 2017-07-30 17:43:59 +10:00
D3DState.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
D3DState.h D3D: Uber shader support 2017-07-30 17:43:59 +10:00
D3DTexture.cpp D3D11: Drop unused method ReplaceRGBATexture2D 2017-03-04 22:37:10 +10:00
D3DTexture.h D3D11: Drop unused method ReplaceRGBATexture2D 2017-03-04 22:37:10 +10:00
D3DUtil.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
D3DUtil.h
DXTexture.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
DXTexture.h AbstractTexture: Add missing includes (and remove unnecessary ones) 2017-06-18 23:29:22 -04:00
FramebufferManager.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
FramebufferManager.h
GeometryShaderCache.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
GeometryShaderCache.h D3D: Uber shader support 2017-07-30 17:43:59 +10:00
main.cpp HiresTextures: Support loading BC7 (BPTC) from DDS files 2017-08-01 11:59:38 +10:00
NativeVertexFormat.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
PixelShaderCache.h VideoBackends: Add the explicit keyword to WorkItem-derived class constructors 2017-09-02 17:35:20 -04:00
PSTextureEncoder.cpp Remove non-integer IRs 2017-08-08 12:09:50 +02:00
PSTextureEncoder.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
Render.cpp D3D: Uber shader support 2017-07-30 17:43:59 +10:00
Render.h ShaderGen: Pass host config to shader generation functions 2017-07-20 17:54:33 +10:00
Television.cpp
Television.h
TextureCache.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
TextureCache.h Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
VertexManager.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
VertexManager.h NativeVertexFormat: Drop unused virtual method SetupVertexPointers 2017-07-30 17:43:59 +10:00
VertexShaderCache.cpp D3D: Eliminate redundant ID3D11DeviceChild* casts 2017-09-02 14:45:14 -04:00
VertexShaderCache.h VideoBackends: Add the explicit keyword to WorkItem-derived class constructors 2017-09-02 17:35:20 -04:00
VideoBackend.h
XFBEncoder.cpp
XFBEncoder.h