dolphin/Source/Core/Core/Movie.h
Techjar 5f3bf405d4 Core/Movie: Store PAD_GET_ORIGIN bit in ControllerState
This fixes the desync on playback of start-from-boot input recordings
made while using the GC adapter, as well as other desyncs that could
potentially occur in other circumstances where this bit is used.

I used a previously reserved bit in the ControllerState to store the
new data, so this shouldn't significantly break backwards
compatibility. However, tools that aren't aware of this new bit may set
it to 0, which will break input recordings that contain it.
2019-06-05 02:36:23 -04:00

196 lines
6.4 KiB
C++

// Copyright 2008 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <functional>
#include <optional>
#include <string>
#include "Common/CommonTypes.h"
struct BootParameters;
struct GCPadStatus;
class PointerWrap;
namespace WiimoteCommon
{
class DataReportBuilder;
}
namespace WiimoteEmu
{
class EncryptionKey;
}
// Per-(video )Movie actions
namespace Movie
{
// Enumerations and structs
enum PlayMode
{
MODE_NONE = 0,
MODE_RECORDING,
MODE_PLAYING
};
// GameCube Controller State
#pragma pack(push, 1)
struct ControllerState
{
bool Start : 1, A : 1, B : 1, X : 1, Y : 1, Z : 1; // Binary buttons, 6 bits
bool DPadUp : 1, DPadDown : 1, // Binary D-Pad buttons, 4 bits
DPadLeft : 1, DPadRight : 1;
bool L : 1, R : 1; // Binary triggers, 2 bits
bool disc : 1; // Checks for disc being changed
bool reset : 1; // Console reset button
bool is_connected : 1; // Should controller be treated as connected
bool get_origin : 1; // Special bit to indicate analog origin reset
u8 TriggerL, TriggerR; // Triggers, 16 bits
u8 AnalogStickX, AnalogStickY; // Main Stick, 16 bits
u8 CStickX, CStickY; // Sub-Stick, 16 bits
};
static_assert(sizeof(ControllerState) == 8, "ControllerState should be 8 bytes");
#pragma pack(pop)
// When making changes to the DTM format, keep in mind that there are programs other
// than Dolphin that parse DTM files. The format is expected to be relatively stable.
#pragma pack(push, 1)
struct DTMHeader
{
std::array<u8, 4> filetype; // Unique Identifier (always "DTM"0x1A)
std::array<char, 6> gameID; // The Game ID
bool bWii; // Wii game
u8 controllers; // Controllers plugged in (from least to most significant,
// the bits are GC controllers 1-4 and Wiimotes 1-4)
bool
bFromSaveState; // false indicates that the recording started from bootup, true for savestate
u64 frameCount; // Number of frames in the recording
u64 inputCount; // Number of input frames in recording
u64 lagCount; // Number of lag frames in the recording
u64 uniqueID; // (not implemented) A Unique ID comprised of: md5(time + Game ID)
u32 numRerecords; // Number of rerecords/'cuts' of this TAS
std::array<char, 32> author; // Author's name (encoded in UTF-8)
std::array<char, 16> videoBackend; // UTF-8 representation of the video backend
std::array<char, 16> audioEmulator; // UTF-8 representation of the audio emulator
std::array<u8, 16> md5; // MD5 of game iso
u64 recordingStartTime; // seconds since 1970 that recording started (used for RTC)
bool bSaveConfig; // Loads the settings below on startup if true
bool bSkipIdle;
bool bDualCore;
bool bProgressive;
bool bDSPHLE;
bool bFastDiscSpeed;
u8 CPUCore; // Uses the values of PowerPC::CPUCore
bool bEFBAccessEnable;
bool bEFBCopyEnable;
bool bSkipEFBCopyToRam;
bool bEFBCopyCacheEnable;
bool bEFBEmulateFormatChanges;
bool bImmediateXFB;
bool bSkipXFBCopyToRam;
u8 memcards; // Memcards inserted (from least to most significant, the bits are slot A and B)
bool bClearSave; // Create a new memory card when playing back a movie if true
u8 bongos; // Bongos plugged in (from least to most significant, the bits are ports 1-4)
bool bSyncGPU;
bool bNetPlay;
bool bPAL60;
u8 language;
bool bReducePollingRate;
bool bFollowBranch;
std::array<u8, 9> reserved; // Padding for any new config options
std::array<char, 40> discChange; // Name of iso file to switch to, for two disc games.
std::array<u8, 20> revision; // Git hash
u32 DSPiromHash;
u32 DSPcoefHash;
u64 tickCount; // Number of ticks in the recording
std::array<u8, 11> reserved2; // Make heading 256 bytes, just because we can
};
static_assert(sizeof(DTMHeader) == 256, "DTMHeader should be 256 bytes");
#pragma pack(pop)
void FrameUpdate();
void InputUpdate();
void Init(const BootParameters& boot);
void SetPolledDevice();
bool IsRecordingInput();
bool IsRecordingInputFromSaveState();
bool IsJustStartingRecordingInputFromSaveState();
bool IsJustStartingPlayingInputFromSaveState();
bool IsPlayingInput();
bool IsMovieActive();
bool IsReadOnly();
u64 GetRecordingStartTime();
u64 GetCurrentFrame();
u64 GetTotalFrames();
u64 GetCurrentInputCount();
u64 GetTotalInputCount();
u64 GetCurrentLagCount();
u64 GetTotalLagCount();
void SetClearSave(bool enabled);
void SignalDiscChange(const std::string& new_path);
void SetReset(bool reset);
bool IsConfigSaved();
bool IsStartingFromClearSave();
bool IsUsingMemcard(int memcard);
void SetGraphicsConfig();
bool IsNetPlayRecording();
bool IsUsingPad(int controller);
bool IsUsingWiimote(int wiimote);
bool IsUsingBongo(int controller);
void ChangePads();
void ChangeWiiPads(bool instantly = false);
void SetReadOnly(bool bEnabled);
bool BeginRecordingInput(int controllers);
void RecordInput(const GCPadStatus* PadStatus, int controllerID);
void RecordWiimote(int wiimote, const u8* data, u8 size);
bool PlayInput(const std::string& movie_path, std::optional<std::string>* savestate_path);
void LoadInput(const std::string& movie_path);
void ReadHeader();
void PlayController(GCPadStatus* PadStatus, int controllerID);
bool PlayWiimote(int wiimote, WiimoteCommon::DataReportBuilder& rpt, int ext,
const WiimoteEmu::EncryptionKey& key);
void EndPlayInput(bool cont);
void SaveRecording(const std::string& filename);
void DoState(PointerWrap& p);
void Shutdown();
void CheckPadStatus(const GCPadStatus* PadStatus, int controllerID);
void CheckWiimoteStatus(int wiimote, const WiimoteCommon::DataReportBuilder& rpt, int ext,
const WiimoteEmu::EncryptionKey& key);
std::string GetInputDisplay();
std::string GetRTCDisplay();
// Done this way to avoid mixing of core and gui code
using GCManipFunction = std::function<void(GCPadStatus*, int)>;
using WiiManipFunction = std::function<void(WiimoteCommon::DataReportBuilder&, int, int,
const WiimoteEmu::EncryptionKey&)>;
void SetGCInputManip(GCManipFunction);
void SetWiiInputManip(WiiManipFunction);
void CallGCInputManip(GCPadStatus* PadStatus, int controllerID);
void CallWiiInputManip(WiimoteCommon::DataReportBuilder& rpt, int controllerID, int ext,
const WiimoteEmu::EncryptionKey& key);
} // namespace Movie