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![Shawn Hoffman](/assets/img/avatar_default.png)
* Currently there is no DEBUGFAST configuration. Defining DEBUGFAST as a preprocessor definition in Base.props (or a global header) enables it for now, pending a better method. This was done to make managing the build harder to screw up. However it may not even be an issue anymore with the new .props usage. * D3DX11SaveTextureToFile usage is dropped and not replaced. * If you have $(DXSDK_DIR) in your global property sheets (Microsoft.Cpp.$(PlatformName).user), you need to remove it. The build will error out with a message if it's configured incorrectly. * If you are on Windows 8 or above, you no longer need the June 2010 DirectX SDK installed to build dolphin. If you are in this situation, it is still required if you want your built binaries to be able to use XAudio2 and XInput on previous Windows versions. * GLew updated to 1.10.0 * compiler switches added: /volatile:iso, /d2Zi+ * LTCG available via msbuild property: DolphinRelease * SDL updated to 2.0.0 * All Externals (excl. OpenAL and SDL) are built from source. * Now uses STL version of std::{mutex,condition_variable,thread} * Now uses Build as root directory for *all* intermediate files * Binary directory is populated as post-build msbuild action * .gitignore is simplified * UnitTests project is no longer compiled
240 lines
5.8 KiB
C
240 lines
5.8 KiB
C
/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2013 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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/**
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* \file SDL_endian.h
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*
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* Functions for reading and writing endian-specific values
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*/
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#ifndef _SDL_endian_h
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#define _SDL_endian_h
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#include "SDL_stdinc.h"
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/**
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* \name The two types of endianness
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*/
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/*@{*/
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#define SDL_LIL_ENDIAN 1234
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#define SDL_BIG_ENDIAN 4321
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/*@}*/
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#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
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#ifdef __linux__
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#include <endian.h>
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#define SDL_BYTEORDER __BYTE_ORDER
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#else /* __linux __ */
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#if defined(__hppa__) || \
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defined(__m68k__) || defined(mc68000) || defined(_M_M68K) || \
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(defined(__MIPS__) && defined(__MISPEB__)) || \
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defined(__ppc__) || defined(__POWERPC__) || defined(_M_PPC) || \
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defined(__sparc__)
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#define SDL_BYTEORDER SDL_BIG_ENDIAN
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#else
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#define SDL_BYTEORDER SDL_LIL_ENDIAN
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#endif
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#endif /* __linux __ */
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#endif /* !SDL_BYTEORDER */
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#include "begin_code.h"
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/* Set up for C function definitions, even when using C++ */
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#ifdef __cplusplus
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extern "C" {
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#endif
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/**
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* \file SDL_endian.h
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*/
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#if defined(__GNUC__) && defined(__i386__) && \
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!(__GNUC__ == 2 && __GNUC_MINOR__ == 95 /* broken gcc version */)
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SDL_FORCE_INLINE Uint16
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SDL_Swap16(Uint16 x)
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{
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__asm__("xchgb %b0,%h0": "=q"(x):"0"(x));
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return x;
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}
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#elif defined(__GNUC__) && defined(__x86_64__)
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SDL_FORCE_INLINE Uint16
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SDL_Swap16(Uint16 x)
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{
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__asm__("xchgb %b0,%h0": "=Q"(x):"0"(x));
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return x;
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}
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#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
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SDL_FORCE_INLINE Uint16
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SDL_Swap16(Uint16 x)
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{
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int result;
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__asm__("rlwimi %0,%2,8,16,23": "=&r"(result):"0"(x >> 8), "r"(x));
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return (Uint16)result;
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}
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#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
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SDL_FORCE_INLINE Uint16
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SDL_Swap16(Uint16 x)
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{
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__asm__("rorw #8,%0": "=d"(x): "0"(x):"cc");
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return x;
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}
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#else
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SDL_FORCE_INLINE Uint16
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SDL_Swap16(Uint16 x)
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{
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return SDL_static_cast(Uint16, ((x << 8) | (x >> 8)));
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}
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#endif
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#if defined(__GNUC__) && defined(__i386__)
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SDL_FORCE_INLINE Uint32
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SDL_Swap32(Uint32 x)
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{
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__asm__("bswap %0": "=r"(x):"0"(x));
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return x;
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}
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#elif defined(__GNUC__) && defined(__x86_64__)
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SDL_FORCE_INLINE Uint32
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SDL_Swap32(Uint32 x)
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{
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__asm__("bswapl %0": "=r"(x):"0"(x));
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return x;
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}
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#elif defined(__GNUC__) && (defined(__powerpc__) || defined(__ppc__))
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SDL_FORCE_INLINE Uint32
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SDL_Swap32(Uint32 x)
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{
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Uint32 result;
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__asm__("rlwimi %0,%2,24,16,23": "=&r"(result):"0"(x >> 24), "r"(x));
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__asm__("rlwimi %0,%2,8,8,15": "=&r"(result):"0"(result), "r"(x));
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__asm__("rlwimi %0,%2,24,0,7": "=&r"(result):"0"(result), "r"(x));
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return result;
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}
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#elif defined(__GNUC__) && (defined(__M68000__) || defined(__M68020__)) && !defined(__mcoldfire__)
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SDL_FORCE_INLINE Uint32
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SDL_Swap32(Uint32 x)
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{
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__asm__("rorw #8,%0\n\tswap %0\n\trorw #8,%0": "=d"(x): "0"(x):"cc");
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return x;
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}
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#else
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SDL_FORCE_INLINE Uint32
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SDL_Swap32(Uint32 x)
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{
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return SDL_static_cast(Uint32, ((x << 24) | ((x << 8) & 0x00FF0000) |
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((x >> 8) & 0x0000FF00) | (x >> 24)));
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}
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#endif
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#if defined(__GNUC__) && defined(__i386__)
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SDL_FORCE_INLINE Uint64
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SDL_Swap64(Uint64 x)
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{
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union
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{
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struct
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{
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Uint32 a, b;
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} s;
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Uint64 u;
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} v;
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v.u = x;
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__asm__("bswapl %0 ; bswapl %1 ; xchgl %0,%1": "=r"(v.s.a), "=r"(v.s.b):"0"(v.s.a),
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"1"(v.s.
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b));
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return v.u;
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}
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#elif defined(__GNUC__) && defined(__x86_64__)
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SDL_FORCE_INLINE Uint64
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SDL_Swap64(Uint64 x)
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{
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__asm__("bswapq %0": "=r"(x):"0"(x));
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return x;
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}
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#else
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SDL_FORCE_INLINE Uint64
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SDL_Swap64(Uint64 x)
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{
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Uint32 hi, lo;
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/* Separate into high and low 32-bit values and swap them */
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lo = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
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x >>= 32;
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hi = SDL_static_cast(Uint32, x & 0xFFFFFFFF);
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x = SDL_Swap32(lo);
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x <<= 32;
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x |= SDL_Swap32(hi);
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return (x);
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}
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#endif
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SDL_FORCE_INLINE float
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SDL_SwapFloat(float x)
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{
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union
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{
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float f;
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Uint32 ui32;
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} swapper;
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swapper.f = x;
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swapper.ui32 = SDL_Swap32(swapper.ui32);
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return swapper.f;
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}
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/**
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* \name Swap to native
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* Byteswap item from the specified endianness to the native endianness.
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*/
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/*@{*/
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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#define SDL_SwapLE16(X) (X)
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#define SDL_SwapLE32(X) (X)
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#define SDL_SwapLE64(X) (X)
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#define SDL_SwapFloatLE(X) (X)
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#define SDL_SwapBE16(X) SDL_Swap16(X)
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#define SDL_SwapBE32(X) SDL_Swap32(X)
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#define SDL_SwapBE64(X) SDL_Swap64(X)
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#define SDL_SwapFloatBE(X) SDL_SwapFloat(X)
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#else
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#define SDL_SwapLE16(X) SDL_Swap16(X)
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#define SDL_SwapLE32(X) SDL_Swap32(X)
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#define SDL_SwapLE64(X) SDL_Swap64(X)
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#define SDL_SwapFloatLE(X) SDL_SwapFloat(X)
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#define SDL_SwapBE16(X) (X)
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#define SDL_SwapBE32(X) (X)
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#define SDL_SwapBE64(X) (X)
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#define SDL_SwapFloatBE(X) (X)
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#endif
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/*@}*//*Swap to native*/
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/* Ends C function definitions when using C++ */
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#ifdef __cplusplus
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}
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#endif
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#include "close_code.h"
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#endif /* _SDL_endian_h */
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/* vi: set ts=4 sw=4 expandtab: */
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