dolphin/Source/Core/VideoBackends/D3D
Jules Blok cd94ff1966 VideoConfig: Add "Borderless Fullscreen" option.
This option will disable exclusive fullscreen for users who prefer the old behaviour.
2014-07-20 22:02:57 +02:00
..
D3D.vcxproj Remove the 32-bit config platform from the VS solution and projects 2014-06-24 22:07:26 -04:00
D3D.vcxproj.filters
D3DBase.cpp D3D: Don't set the windowed mode size when we initialize in fullscreen. 2014-07-19 21:14:48 +02:00
D3DBase.h D3D: Make the swapchain available outside of the namespace. 2014-07-19 21:14:46 +02:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
D3DShader.h D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
D3DUtil.h
FramebufferManager.cpp
FramebufferManager.h More range-based loops and overrides 2014-03-17 02:55:55 +01:00
GfxState.cpp Centralize the logging code into its own folder in Common. 2014-06-25 22:11:42 -04:00
GfxState.h
Globals.h
LineGeometryShader.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
LineGeometryShader.h
main.cpp VideoConfig: Add "Borderless Fullscreen" option. 2014-07-20 22:02:57 +02:00
main.h
NativeVertexFormat.cpp D3DBackend: Don't recompute ID3D11Layout. 2014-04-11 13:13:01 -07:00
PerfQuery.cpp
PerfQuery.h More range-based loops and overrides 2014-03-17 02:55:55 +01:00
PixelShaderCache.cpp avoid the extern keyword in .cpp files 2014-07-11 16:10:20 +02:00
PixelShaderCache.h
PointGeometryShader.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
PointGeometryShader.h
PSTextureEncoder.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
PSTextureEncoder.h BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations. 2014-03-25 23:57:58 +01:00
Render.cpp VideoConfig: Add "Borderless Fullscreen" option. 2014-07-20 22:02:57 +02:00
Render.h Remove EmuWindow. 2014-06-15 00:49:49 +02:00
stdafx.cpp
stdafx.h Remove the min/max functions in CommonFuncs. 2014-05-29 21:44:41 -04:00
Television.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
Television.h
TextureCache.cpp BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations. 2014-03-25 23:57:58 +01:00
TextureCache.h BPMemory: Expose the pixel_format and zformat fields in PE_CONTROL as enumerations. 2014-03-25 23:57:58 +01:00
TextureEncoder.h BPMemory: Make use of BitField in a number of structures. 2014-03-25 23:57:58 +01:00
VertexManager.cpp avoid the extern keyword in .cpp files 2014-07-11 16:10:20 +02:00
VertexManager.h More range-based loops and overrides 2014-03-17 02:55:55 +01:00
VertexShaderCache.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
VertexShaderCache.h
VideoBackend.h Remove EmuWindow. 2014-06-15 00:49:49 +02:00
XFBEncoder.cpp D3D: Use std::strings for Compile[x]Shader and CompileAndCreate[x]Shader 2014-07-07 19:32:03 -04:00
XFBEncoder.h