dolphin/Source/Plugins/Plugin_VideoDX11/Src
2010-10-19 22:24:27 +00:00
..
W32Util
BPFunctions.cpp Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working. 2010-10-19 22:24:27 +00:00
D3DBase.cpp Change Disc functionality: 2010-09-15 12:30:56 +00:00
D3DBase.h DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have. 2010-07-11 16:26:46 +00:00
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead. 2010-06-27 16:08:54 +00:00
D3DShader.h
D3DTexture.cpp Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
D3DTexture.h Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
D3DUtil.cpp Some stuff which was still lying around on my hard disk: 2010-10-04 11:09:32 +00:00
D3DUtil.h Move sampler state setting outside the drawQuad utility functions. 2010-07-17 15:18:52 +00:00
DlgSettings.cpp DX11: Add texture dumping and hires texture loading support. 2010-10-04 11:02:35 +00:00
DlgSettings.h
EmuWindow.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
EmuWindow.h
FramebufferManager.cpp Some stuff which was still lying around on my hard disk: 2010-10-04 11:09:32 +00:00
FramebufferManager.h Minor code formatting: 2010-09-28 02:15:02 +00:00
GfxState.cpp Move sampler state setting outside the drawQuad utility functions. 2010-07-17 15:18:52 +00:00
GfxState.h Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00
Globals.h
main.cpp Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working. 2010-10-19 22:24:27 +00:00
main.h Fix saving states on mesa3d and clean up the handling of asynchronous requests 2010-08-04 21:02:32 +00:00
NativeVertexFormat.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
PixelShaderCache.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
PixelShaderCache.h i know still a lot to fix and much work to do but sometimes experiments are fun :) 2010-09-23 02:17:48 +00:00
Render.cpp DX11: Clean up AccessEFB and fix a crash. Thanks to pico554 for hinting at the wrong part ;) 2010-10-02 11:50:50 +00:00
resource.h DX11: Add texture dumping and hires texture loading support. 2010-10-04 11:02:35 +00:00
resource.rc DX11: Add texture dumping and hires texture loading support. 2010-10-04 11:02:35 +00:00
stdafx.cpp
stdafx.h
TextureCache.cpp Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working. 2010-10-19 22:24:27 +00:00
TextureCache.h Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working. 2010-10-19 22:24:27 +00:00
VertexManager.cpp Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working. 2010-10-19 22:24:27 +00:00
VertexManager.h Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p). 2010-10-03 00:41:06 +00:00
VertexShaderCache.cpp Minor code formatting: 2010-09-28 02:15:02 +00:00
VertexShaderCache.h Committing some cleanups by avindra: 2010-07-18 10:11:34 +00:00