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FramebufferManager.cpp
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use renderbuf fo xfb
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2013-01-16 01:37:00 +01:00 |
FramebufferManager.h
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use renderbuf fo xfb
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2013-01-16 01:37:00 +01:00 |
Globals.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
GLUtil.cpp
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fix warnings
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2013-01-11 21:24:59 +01:00 |
GLUtil.h
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glsl: remove usage of old texture2D* function
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2013-01-19 11:07:06 +01:00 |
main.cpp
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only use rgba for opengl
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2013-01-14 23:43:51 +01:00 |
main.h
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Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
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2011-01-31 01:28:32 +00:00 |
NativeVertexFormat.cpp
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use attrib pointers in nativeVertexFormat
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2013-01-14 22:59:08 +01:00 |
PixelShaderCache.cpp
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report glsl shader warings as errors
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2013-01-18 12:49:48 +01:00 |
PixelShaderCache.h
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move efb2ram shaders to textureCache
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2013-01-11 15:24:43 +01:00 |
PostProcessing.cpp
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Initial removal of Nvidia CG. Still some more cleanup to go
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2012-12-24 11:09:52 -06:00 |
PostProcessing.h
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Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
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2011-01-29 20:16:51 +00:00 |
ProgramShaderCache.cpp
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clear uniform cache on startup
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2013-01-21 15:43:04 +01:00 |
ProgramShaderCache.h
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remove texture sampler from uniform list
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2013-01-19 00:12:02 +01:00 |
RasterFont.cpp
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glsl: remove usage of old texture2D* function
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2013-01-19 11:07:06 +01:00 |
RasterFont.h
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also use shaderCaches in rasterFont
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2012-12-28 00:52:44 +01:00 |
Render.cpp
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glShadeModel is also obsolete
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2013-01-21 10:37:16 +01:00 |
Render.h
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Revert the recent zcomploc changes including the Graphic_Fixes merge.
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2012-08-10 20:12:02 +02:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
TextureCache.cpp
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glsl: remove usage of old texture2D* function
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2013-01-19 11:07:06 +01:00 |
TextureCache.h
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add stage parameter for texture load, so ogl can bind to the correct sampler
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2013-01-19 00:47:48 +01:00 |
TextureConverter.cpp
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glsl: remove usage of old texture2D* function
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2013-01-19 11:07:06 +01:00 |
TextureConverter.h
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use renderbuf fo xfb
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2013-01-16 01:37:00 +01:00 |
VertexManager.cpp
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add stage parameter for texture load, so ogl can bind to the correct sampler
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2013-01-19 00:47:48 +01:00 |
VertexManager.h
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only use one buffer, orphaning should do the rest
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2012-12-15 17:28:58 +01:00 |
VertexShaderCache.cpp
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report glsl shader warings as errors
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2013-01-18 12:49:48 +01:00 |
VertexShaderCache.h
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Initial removal of Nvidia CG. Still some more cleanup to go
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2012-12-24 11:09:52 -06:00 |
VideoBackend.h
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* GUI Video-Settings changes:
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2011-03-21 19:57:31 +00:00 |