..
Debugger
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
2009-02-04 17:33:59 +00:00
GUI
OpenGL:
2009-02-20 13:35:43 +00:00
OS
OpenGL: Trying a new function to fix glScissor() and glViewport() when bpmem.copyTexSrcWH is not 640x480. It's only enabled with g_Config.bStretchToFit and without g_Config.bKeepAR to test how it works. Hopefully I have not broken all other modes.
2009-02-19 06:52:01 +00:00
BPStructs.cpp
OpenGL GUI: Made the resolution wxComboBox() read only, it's better if they don't accept custom values.
2009-02-19 10:29:53 +00:00
BPStructs.h
cocoaGL.h
cocoaGL.m
first step to get cocoa events
2009-01-12 20:52:45 +00:00
Config.cpp
OpenGL:
2009-02-20 13:35:43 +00:00
Config.h
OpenGL:
2009-02-20 13:35:43 +00:00
Globals.cpp
Nothing important, just cleaning my dev folder. (mostly formatting changes, removed a superfluous strlen from logging in ogl plugin)
2009-02-06 18:04:24 +00:00
Globals.h
OpenGL: Trying a new function to fix glScissor() and glViewport() when bpmem.copyTexSrcWH is not 640x480. It's only enabled with g_Config.bStretchToFit and without g_Config.bKeepAR to test how it works. Hopefully I have not broken all other modes.
2009-02-19 06:52:01 +00:00
GLUtil.cpp
OpenGL: Trying a new function to fix glScissor() and glViewport() when bpmem.copyTexSrcWH is not 640x480. It's only enabled with g_Config.bStretchToFit and without g_Config.bKeepAR to test how it works. Hopefully I have not broken all other modes.
2009-02-19 06:52:01 +00:00
GLUtil.h
compile fix thanks olejl
2008-12-23 19:50:34 +00:00
GLWindow.h
OpenGL GUI: Made the resolution wxComboBox() read only, it's better if they don't accept custom values.
2009-02-19 10:29:53 +00:00
main.cpp
OpenGL GUI: Disabled render to separate window options when we are not using that option
2009-02-19 11:28:55 +00:00
main.h
OpenGL: Trying a new function to fix glScissor() and glViewport() when bpmem.copyTexSrcWH is not 640x480. It's only enabled with g_Config.bStretchToFit and without g_Config.bKeepAR to test how it works. Hopefully I have not broken all other modes.
2009-02-19 06:52:01 +00:00
NativeVertexFormat.cpp
temporarily disable vtx fmt jit in 64-bit mode until i can figure out why it crashes
2009-01-31 19:48:31 +00:00
nGLUtil.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
nGLUtil.h
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
nmain.cpp
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
2009-02-04 17:33:59 +00:00
PixelShaderCache.cpp
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
2009-02-04 17:33:59 +00:00
PixelShaderCache.h
More renaming.
2008-12-26 17:33:53 +00:00
rasterfont.cpp
Some warning and code cleanup.
2009-01-24 00:45:46 +00:00
rasterfont.h
Render.cpp
OpenGL:
2009-02-20 13:35:43 +00:00
Render.h
Fixed LogicOp Blending and Dithering support enabled.
2009-02-15 11:24:45 +00:00
SConscript
scons fix
2009-02-04 18:00:38 +00:00
SDLWindow.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
SDLWindow.h
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
stdafx.cpp
stdafx.h
TextureConversionShader.cpp
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureConversionShader.h
added an option to copy textures from the EFB to system memory. this is slower but shouldn't cause the compatibility issues the previous method of copying them directly to a GL texture has. the new method can be tested by disabling "copy EFB to texture" in the hacks section. the new method still needs some tweaks.
2009-01-11 22:25:57 +00:00
TextureConverter.cpp
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
2009-02-04 17:33:59 +00:00
TextureConverter.h
build fix for those non-WIP OGL people out there
2009-01-30 07:35:47 +00:00
TextureMngr.cpp
New compact texture type for OGL/D3D: IA8
2009-02-13 14:14:45 +00:00
TextureMngr.h
build fix for those non-WIP OGL people out there
2009-01-30 07:35:47 +00:00
VertexLoaderManager.cpp
Sort vertex loader debug statistics by number of verts loaded - now easy to identify the heaviest vertex loader in games.
2009-02-15 12:38:25 +00:00
VertexManager.cpp
Use glMultiDrawArrays instead of glDrawArrays, which significantly
2009-02-06 03:41:33 +00:00
VertexManager.h
Move parts of VertexManager.h to VideoCommon. Opens for moving the VertexLoader to VideoCommon.
2008-12-26 12:56:56 +00:00
VertexShaderCache.cpp
remove stuff from ogl debugger that did nothing. (copied from dsp hle a while ago)
2009-02-04 17:33:59 +00:00
VertexShaderCache.h
More renaming.
2008-12-26 17:33:53 +00:00
Win32Window.cpp
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
Win32Window.h
compile fix
2009-01-31 20:31:19 +00:00
WXGLWindow.cpp
Some testgl work
2009-01-06 20:54:47 +00:00
WXGLWindow.h
Some testgl work
2009-01-06 20:54:47 +00:00
X11Window.cpp
compile fix
2009-02-07 19:17:20 +00:00
X11Window.h
Some testgl work
2009-01-06 20:54:47 +00:00
XFB.cpp
OpenGL:
2009-02-20 13:35:43 +00:00
XFB.h
1) XFB in DC proposal. This impact video plugin interface. WARNING: XFB_Draw is not CPU->VI dependent anymore. It's up to GP now. Except for some 2D homebrews which never use GPfifo&CP but direcly XFB. Well, in other words: emulated VSync is uncorrelated with CPU timings now. Tell me if it's too much hacky.
2009-01-24 14:43:17 +00:00
XFStructs.cpp
clip space coordinates are now available in fragment shader because depth needs to be computed there instead of the vertex shader. computing it in the vertex shader causes incorrect results sometimes. worked on z textures but 8 bit z texture still is not correct because it breaks SSBM. RE0 now looks ok.
2009-02-08 22:08:20 +00:00
XFStructs.h
Forgot these
2008-12-26 11:33:15 +00:00