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cfeffdcf42
Basically everything here was race conditions in Qt callbacks, so I changed the client/server instances to std::shared_ptr and added null checks. It checks that the object exists in the callback, and the shared_ptr ensures it doesn't get destroyed until we're done with it. MD5 check would also cause a segfault if you quit without cancelling it first, which was pretty silly. |
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AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinNoGUI | ||
DolphinQt | ||
InputCommon | ||
UICommon | ||
Updater | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |