dolphin/Source/Core
Techjar cfeffdcf42 Fix more segfaults on NetPlay quit
Basically everything here was race conditions in Qt callbacks, so I changed the client/server instances to std::shared_ptr and added null checks. It checks that the object exists in the callback, and the shared_ptr ensures it doesn't get destroyed until we're done with it.

MD5 check would also cause a segfault if you quit without cancelling it first, which was pretty silly.
2018-07-21 00:04:14 -04:00
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AudioCommon AudioCommon: Implement WASAPI 2018-05-26 13:08:10 +02:00
Common NetPlay save data synchronization 2018-07-19 18:09:20 -04:00
Core Fix more segfaults on NetPlay quit 2018-07-21 00:04:14 -04:00
DiscIO ChunkFile: Remove unnecessary includes 2018-06-09 16:49:59 -04:00
DolphinNoGUI Merge pull request #6983 from yourWaifu/add-discord-rpc-support 2018-06-25 00:06:27 +02:00
DolphinQt Fix more segfaults on NetPlay quit 2018-07-21 00:04:14 -04:00
InputCommon Input: Allow per-game configuration to specify directories for input-profiles. If specified, the directories are searched recursively for inis 2018-07-07 13:02:39 -05:00
UICommon Merge pull request #6983 from yourWaifu/add-discord-rpc-support 2018-06-25 00:06:27 +02:00
Updater
VideoBackends FramebufferManager: Dynamic selection of EFB depth format 2018-07-19 21:47:42 +10:00
VideoCommon FramebufferManager: Use D24S8 on Adreno when using Vulkan 2018-07-19 23:30:25 +10:00
CMakeLists.txt Move DolphinQt2 to DolphinQt 2018-07-07 00:48:38 +02:00