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Debugger
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Only enable shader dumping in Debug/DebugFast builds since the required information isn't available in Release builds due to performance reasons.
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2010-10-31 15:32:04 +00:00 |
BPFunctions.cpp
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DX9/DX11: Fix and simplify ClearScreen. At least fixes a small glitch in Super Mario Sunshine with DX11, might fix several other things as well in both plugins though (so test this, please!)
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2010-11-01 19:13:50 +00:00 |
D3DBase.cpp
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Added NVIDIA 3D Vision support. Patch by Uhyve.
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2010-11-05 11:24:46 +00:00 |
D3DBase.h
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Dependency cleanup in DX9.
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2010-07-17 11:42:28 +00:00 |
D3DShader.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
D3DShader.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
D3DTexture.cpp
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D3DTexture.h
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D3DUtil.cpp
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Main change: Implemented EFB pokes in DX9/DX11.
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2010-10-22 19:40:05 +00:00 |
D3DUtil.h
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Main change: Implemented EFB pokes in DX9/DX11.
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2010-10-22 19:40:05 +00:00 |
DlgSettings.cpp
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Added NVIDIA 3D Vision support. Patch by Uhyve.
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2010-11-05 11:24:46 +00:00 |
DlgSettings.h
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Added NVIDIA 3D Vision support. Patch by Uhyve.
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2010-11-05 11:24:46 +00:00 |
EmuWindow.cpp
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Added NVIDIA 3D Vision support. Patch by Uhyve.
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2010-11-05 11:24:46 +00:00 |
EmuWindow.h
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FramebufferManager.cpp
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Main change: Implemented EFB pokes in DX9/DX11.
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2010-10-22 19:40:05 +00:00 |
FramebufferManager.h
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Main change: Implemented EFB pokes in DX9/DX11.
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2010-10-22 19:40:05 +00:00 |
Globals.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
main.cpp
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Added NVIDIA 3D Vision support. Patch by Uhyve.
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2010-11-05 11:24:46 +00:00 |
main.h
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Fix saving states on mesa3d and clean up the handling of asynchronous requests
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2010-08-04 21:02:32 +00:00 |
NativeVertexFormat.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
PixelShaderCache.cpp
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DX9, Debugger: Implement pixel/vertex shader and texture dumping.
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2010-10-31 11:38:06 +00:00 |
PixelShaderCache.h
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Put infrastructure in place so that other plugins may support dual-source blending.
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2010-10-21 05:22:18 +00:00 |
Render3dVision.cpp
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Added NVIDIA 3D Vision support. Patch by Uhyve.
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2010-11-05 11:24:46 +00:00 |
Render3dVision.h
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Added NVIDIA 3D Vision support. Patch by Uhyve.
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2010-11-05 11:24:46 +00:00 |
Render.cpp
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Added NVIDIA 3D Vision support. Patch by Uhyve.
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2010-11-05 11:24:46 +00:00 |
stdafx.cpp
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
stdafx.h
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Minor code formatting:
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2010-09-28 02:15:02 +00:00 |
TextureCache.cpp
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Main change: Implemented EFB pokes in DX9/DX11.
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2010-10-22 19:40:05 +00:00 |
TextureCache.h
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Merged common texture cache code from video plugins into VideoCommon. (DX11 native mipmaps currently broken, disabled) Hopefully everything else should still be working.
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2010-10-19 22:24:27 +00:00 |
TextureConverter.cpp
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Main change: Implemented EFB pokes in DX9/DX11.
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2010-10-22 19:40:05 +00:00 |
TextureConverter.h
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VertexManager.cpp
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Put infrastructure in place so that other plugins may support dual-source blending.
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2010-10-21 05:22:18 +00:00 |
VertexManager.h
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Merged identical VertexManager code from DX9/DX11/OGL plugins into VideoCommon. Still need to merge VertexManager::Flush (will be easier after TextureCache is merged). Purposely using a class/virtualfuncs rather than a namespace so multiple VertexManager can be in one plugin (VideoMergeNew? :p).
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2010-10-03 00:41:06 +00:00 |
VertexShaderCache.cpp
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DX9, Debugger: Implement pixel/vertex shader and texture dumping.
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2010-10-31 11:38:06 +00:00 |
VertexShaderCache.h
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