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MemoryCards
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AboutDolphin.cpp
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Modal windows must be closed with EndModal(), not just Destroy()'ed.
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2010-07-30 13:14:53 +00:00 |
AboutDolphin.h
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ARCodeAddEdit.cpp
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StringUtil cleanup. Nothing seems broken.
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2010-11-10 04:12:31 +00:00 |
ARCodeAddEdit.h
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BootManager.cpp
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fix for r6337: don't restore cached settings if a gameconfig was not used.
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2010-11-04 12:50:44 +00:00 |
BootManager.h
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CheatsWindow.cpp
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Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
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2010-07-23 05:22:12 +00:00 |
CheatsWindow.h
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Double warning fix! Thanks to Nakeeeee and BhaaL! :p
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2010-07-22 05:39:57 +00:00 |
cmdline.c
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cmdline.h
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cocoaApp.h
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cocoaApp.m
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ConfigMain.cpp
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Simplify OpenCL compile-time detection on OS X.
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2010-11-13 20:02:01 +00:00 |
ConfigMain.h
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Make NTSC-J setting an option. This allows games which use Japanese ROM fonts to work correctly. Unfortunately trying to autodetect when to enable this setting is not good enough.
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2010-11-03 06:28:47 +00:00 |
Frame.cpp
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Change the cmake check_lib routine to use REQUIRED/OPTIONAL instead of TRUE/FALSE.
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2010-11-13 22:07:27 +00:00 |
Frame.h
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Make gui panic alerts thread safe in linux.
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2010-11-11 00:55:06 +00:00 |
FrameAui.cpp
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StringUtil cleanup. Nothing seems broken.
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2010-11-10 04:12:31 +00:00 |
FrameTools.cpp
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hackfix for per-game settings overriding the main settings. This quick and dirty hack goes out to billiard in return for his own generous hacks. fixes issue 3004. it's a hack, so it should be replaced with a more sane method...
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2010-11-03 07:37:13 +00:00 |
GameListCtrl.cpp
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StringUtil cleanup. Nothing seems broken.
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2010-11-10 04:12:31 +00:00 |
GameListCtrl.h
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GeckoCodeDiag.cpp
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Fixed GeckoCodes.org retrieval for WiiWare.
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2010-11-05 20:58:27 +00:00 |
GeckoCodeDiag.h
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Added a button to the "Gecko Codes" panel to download/parse codes from geckocodes.org. Codes that require modifiers (the XXXX business) will still not work properly, though they should load/save fine. A few more code types should work now. (All non-ASM type codes should at least attempt to run :p) Hacked a param into IniFile::GetLines to disable removal of text after # chars, so codes with # in the name/notes should load fine.
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2010-07-23 05:22:12 +00:00 |
Globals.h
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Make gui panic alerts thread safe in linux.
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2010-11-11 00:55:06 +00:00 |
HotkeyDlg.cpp
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Several little things:
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2010-08-08 00:13:05 +00:00 |
HotkeyDlg.h
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InputConfigDiag.cpp
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Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
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2010-11-14 13:30:57 +00:00 |
InputConfigDiag.h
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Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
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2010-11-14 13:30:57 +00:00 |
InputConfigDiagBitmaps.cpp
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Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
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2010-10-12 19:42:29 +00:00 |
ISOFile.cpp
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Fixed double game entries in the game list. This occurs when there are two or more games of the same name in different folders. Fix by Lostmoment.
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2010-11-11 09:17:57 +00:00 |
ISOFile.h
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Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!).
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2010-08-03 03:20:44 +00:00 |
ISOProperties.cpp
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Added a projection hack for Metroid: Other M. This fixes the black screens that occur in cut-scenes. Patch by Trevor002.
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2010-11-11 09:22:19 +00:00 |
ISOProperties.h
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Added Wii disc speed emulation
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2010-10-15 21:46:51 +00:00 |
LockingQueue.h
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LogWindow.cpp
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Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!).
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2010-08-03 03:20:44 +00:00 |
LogWindow.h
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Make toggling of word wrap for the log window nicer for linux. Unfortunately this method is only implemented for wxGTK (what not wxMSW? Shocker!).
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2010-08-03 03:20:44 +00:00 |
LuaWindow.cpp
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LuaWindow.h
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Main.cpp
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Several little things.
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2010-11-12 05:05:27 +00:00 |
Main.h
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MainNoGUI.cpp
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Added an option in the cmake build to disable wxWidgets. To use add "-DDISABLE_WX=1" to the cmake configuration command. Also fixed the nowx build.
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2010-11-07 17:45:35 +00:00 |
MemcardManager.cpp
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Hopefully fix string concatenation on unicode builds.
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2010-07-24 07:31:48 +00:00 |
MemcardManager.h
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NetPlay.cpp
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NetPlay.h
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NetPlayClient.cpp
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NetPlayServer.cpp
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NetWindow.cpp
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NetWindow.h
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Params.ggo
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PatchAddEdit.cpp
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PatchAddEdit.h
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SConscript
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...and the SCons/cmake stuff :)
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2010-11-14 13:34:41 +00:00 |
stdafx.cpp
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stdafx.h
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UDPConfigDiag.cpp
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Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
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2010-11-14 13:30:57 +00:00 |
UDPConfigDiag.h
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Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
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2010-11-14 13:30:57 +00:00 |
WiimoteConfigDiag.cpp
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Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
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2010-10-12 19:42:29 +00:00 |
WiimoteConfigDiag.h
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Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
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2010-10-12 19:42:29 +00:00 |
WxUtils.cpp
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WxUtils.h
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X11Utils.cpp
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X11Utils.h
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