dolphin/Source/Core/DolphinQt2
Lioncash 6d0cab3743 DolphinQt2/MemoryWidget: Use QString's toUtf8() where applicable instead of toStdString()
Avoids needing to iterate and append the characters in one case. This also
alters the function to not need to construct a temporary std::string
(QString's toUtf8() is sufficient, as QByteArray exposes iterators).

toStdString() is equivalent to retrieving the QString's underlying
QByteArray via calling QString's .toUtf8 member function and then
calling .toStdString() on the result of it (discarding the QByteArray
afterwords), so this just trims off an unnecessary step in the process.

This is also somewhat more indicative of the conversions going on:
toStdString() converts the underlying character sequence of a
QString to UTF-8, not strict ASCII, so we're really using a superset of
ASCII.
2018-05-10 22:10:45 -04:00
..
Config
Debugger DolphinQt2/MemoryWidget: Use QString's toUtf8() where applicable instead of toStdString() 2018-05-10 22:10:45 -04:00
GameList
NetPlay
QtUtils
Settings
TAS
AboutDialog.cpp
AboutDialog.h
CheatsManager.cpp
CheatsManager.h
CMakeLists.txt
DolphinQt2.manifest
DolphinQt2.rc
DolphinQt2.vcxproj
DolphinQt2.vcxproj.user
FIFOPlayerWindow.cpp
FIFOPlayerWindow.h
GCMemcardManager.cpp
GCMemcardManager.h
Host.cpp
Host.h
HotkeyScheduler.cpp
HotkeyScheduler.h
Info.plist.in
Main.cpp
MainWindow.cpp
MainWindow.h
MenuBar.cpp
MenuBar.h
qt.conf
RenderWidget.cpp
RenderWidget.h
resource.h
Resources.cpp
Resources.h
SearchBar.cpp
SearchBar.h
Settings.cpp
Settings.h
ToolBar.cpp
ToolBar.h
Translation.cpp
Translation.h
Updater.cpp
Updater.h
WiiUpdate.cpp
WiiUpdate.h