dolphin/Source/Core/VideoBackends
Stenzek 134daf3b00 Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears
Calling vkCmdClearAttachments with a partial rect, or specifying a
render area in a render pass with the load op set to clear can cause the
GPU to lock up, or raise a bounds violation. This only occurs on MSAA
framebuffers, and it seems when there are multiple clears in a single
command buffer. Worked around by back to the slow path (drawing quads)
when MSAA is enabled.
2017-09-07 17:05:43 +10:00
..
D3D D3D: Fix crash if shaders fail to compile 2017-09-07 11:45:43 +10:00
Null Video: Clearly separate Texture and EFB Copy formats 2017-08-03 18:35:29 -07:00
OGL VideoBackends: Clear uid bits that are unused for the current backend 2017-09-05 23:49:42 +10:00
Software Software/Tev: const correctness 2017-09-03 14:15:21 -04:00
Vulkan Vulkan: Extend the NVIDIA MSAA bug to render-pass based clears 2017-09-07 17:05:43 +10:00
CMakeLists.txt CMake: remove references to D3D12 2017-05-26 01:16:04 -07:00