..
MemoryCards
Move AES to common lib
2010-12-22 06:00:36 +00:00
AboutDolphin.cpp
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
AboutDolphin.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
ARCodeAddEdit.cpp
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
ARCodeAddEdit.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
BootManager.cpp
fix for r6337: don't restore cached settings if a gameconfig was not used.
2010-11-04 12:50:44 +00:00
BootManager.h
CheatsWindow.cpp
Localization:
2011-01-06 13:57:46 +00:00
CheatsWindow.h
cmdline.c
cmdline.h
cocoaApp.h
cocoaApp.m
ConfigMain.cpp
Worked around the Norwegian Bokm(å/aa)l issue.
2011-01-09 05:47:04 +00:00
ConfigMain.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
Frame.cpp
Make the gui more accurately reflect connected wiimotes. Also connect and disconnect wiimotes when settings are changed in the wiimote configuration dialog during emulation.
2011-01-07 15:18:00 +00:00
Frame.h
Make the gui more accurately reflect connected wiimotes. Also connect and disconnect wiimotes when settings are changed in the wiimote configuration dialog during emulation.
2011-01-07 15:18:00 +00:00
FrameAui.cpp
Localization:
2011-01-06 13:57:46 +00:00
FrameTools.cpp
Make the gui more accurately reflect connected wiimotes. Also connect and disconnect wiimotes when settings are changed in the wiimote configuration dialog during emulation.
2011-01-07 15:18:00 +00:00
GameListCtrl.cpp
Fixed language selection by adding English, leaving default as "<System>" language. Removed languages which don't have translations yet.
2011-01-08 15:05:59 +00:00
GameListCtrl.h
GeckoCodeDiag.cpp
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
GeckoCodeDiag.h
Globals.h
Make gui panic alerts thread safe in linux.
2010-11-11 00:55:06 +00:00
HotkeyDlg.cpp
Add some more translatable strings. Thanks to DavidVag.
2011-01-05 17:56:08 +00:00
HotkeyDlg.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
InputConfigDiag.cpp
Add some more translatable strings. Thanks to DavidVag.
2011-01-05 17:56:08 +00:00
InputConfigDiag.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
InputConfigDiagBitmaps.cpp
ISOFile.cpp
Localization:
2011-01-06 13:57:46 +00:00
ISOFile.h
ISOProperties.cpp
Fixed language selection by adding English, leaving default as "<System>" language. Removed languages which don't have translations yet.
2011-01-08 15:05:59 +00:00
ISOProperties.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
LogWindow.cpp
Localization:
2011-01-06 13:57:46 +00:00
LogWindow.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
LuaWindow.cpp
Localization:
2011-01-06 13:57:46 +00:00
LuaWindow.h
Main.cpp
Make langs in abc order
2011-01-08 20:49:26 +00:00
Main.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
MainNoGUI.cpp
Added some languages:
2011-01-08 17:35:34 +00:00
MemcardManager.cpp
Localization:
2011-01-06 13:57:46 +00:00
MemcardManager.h
Fixes/Cleanup for the MemcardManager.
2010-12-10 07:11:05 +00:00
NetPlay.cpp
Cleaned up NetPlay a bit, fixed some UI text.
2010-11-16 01:55:29 +00:00
NetPlay.h
Cleaned up NetPlay a bit, fixed some UI text.
2010-11-16 01:55:29 +00:00
NetPlayClient.cpp
Cleaned up NetPlay a bit, fixed some UI text.
2010-11-16 01:55:29 +00:00
NetPlayServer.cpp
Cleaned up NetPlay a bit, fixed some UI text.
2010-11-16 01:55:29 +00:00
NetWindow.cpp
Add some more translatable strings. Thanks to DavidVag.
2011-01-05 17:56:08 +00:00
NetWindow.h
Cleaned up NetPlay a bit, fixed some UI text.
2010-11-16 01:55:29 +00:00
Params.ggo
PatchAddEdit.cpp
Add some more translatable strings. Thanks to DavidVag.
2011-01-05 17:56:08 +00:00
PatchAddEdit.h
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
SConscript
Allocate low executable memory on OS X as on Windows and Linux.
2011-01-09 14:09:27 +00:00
stdafx.cpp
stdafx.h
UDPConfigDiag.cpp
Add internationalization support. There aren't really any translations yet other than a little French thanks to DavidVag. So now the translators need to go to work. See http://wiki.wxwidgets.org/Internationalization for directions. The binary .mo files are generated at build time on linux. They are provided in Data/Languages for windows. I don't know where they need to go on OSX, but they should be able to be generated there at least. I added a target to generate them on windows, but does not build by default as it requires that msgfmt.exe from the gnu gettext tools be installed and in the path.
2011-01-05 04:35:46 +00:00
UDPConfigDiag.h
Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
2010-11-14 13:30:57 +00:00
WiimoteConfigDiag.cpp
Make the gui more accurately reflect connected wiimotes. Also connect and disconnect wiimotes when settings are changed in the wiimote configuration dialog during emulation.
2011-01-07 15:18:00 +00:00
WiimoteConfigDiag.h
WxUtils.cpp
WxUtils.h
X11Utils.cpp
Implement free look on linux. Patch due to artart78.
2010-12-21 23:58:25 +00:00
X11Utils.h
Implement free look on linux. Patch due to artart78.
2010-12-21 23:58:25 +00:00