dolphin/Source/Plugins/Plugin_VideoOGL/Src
2012-10-09 23:41:05 -05:00
..
FramebufferManager.cpp
FramebufferManager.h
Globals.h
GLUtil.cpp
GLUtil.h
main.cpp Add in UBOs, doesn't work yet. Still debugging here. 2012-10-09 23:41:05 -05:00
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp yay, UBOs work 100% now. 2012-10-09 23:41:05 -05:00
PixelShaderCache.h Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating. 2012-10-09 23:37:52 -05:00
PostProcessing.cpp
PostProcessing.h
ProgramShaderCache.cpp yay, UBOs work 100% now. 2012-10-09 23:41:05 -05:00
ProgramShaderCache.h Add in UBOs, doesn't work yet. Still debugging here. 2012-10-09 23:41:05 -05:00
RasterFont.cpp
RasterFont.h
Render.cpp
Render.h
stdafx.cpp
stdafx.h
TextureCache.cpp
TextureCache.h
TextureConverter.cpp UBO works for Pixel Shaders if Binding for UBO is zero, otherwise fails. Probably why Vertex shader UBO is failing. Too tired to investigate right now. 2012-10-09 23:41:05 -05:00
TextureConverter.h
VertexManager.cpp Add in UBOs, doesn't work yet. Still debugging here. 2012-10-09 23:41:05 -05:00
VertexManager.h
VertexShaderCache.cpp yay, UBOs work 100% now. 2012-10-09 23:41:05 -05:00
VertexShaderCache.h
VideoBackend.h