dolphin/Source/Core/VideoBackends/OGL
Mat M ecd4897d43
Merge pull request #7437 from stenzek/graphics-options-race
Fix race condition caused by opening graphics options while running
2018-10-12 10:29:28 -04:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt Remove SOIL altogether from the project. 2018-05-20 13:44:42 +02:00
FramebufferManager.cpp Fix syntax error in GLSL_GS 2018-05-12 15:42:18 +01:00
FramebufferManager.h
GPUTimer.h
main.cpp Core: Call InitBackendInfo before loading config 2018-09-28 21:44:41 +10:00
NativeVertexFormat.cpp
OGL.vcxproj VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
OGL.vcxproj.filters VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
OGLPipeline.cpp OGL: Re-implement async shader compiling 2018-03-10 15:56:34 +10:00
OGLPipeline.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
OGLShader.cpp OGLShader: Fix mismatched assignment in compute shader constructor 2018-03-16 17:44:23 -04:00
OGLShader.h OGLShader: Ensure m_id and m_compute_program_id are always initialized 2018-03-16 17:49:34 -04:00
OGLTexture.cpp OGL: Disable scissor test when calling glBlitFramebuffer() 2018-10-09 22:00:40 +10:00
OGLTexture.h VideoCommon: Add support for Abstract Framebuffers 2018-03-02 20:20:48 +10:00
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp Config: Fix template deduction for implicit conversions 2018-05-12 14:30:18 +02:00
PostProcessing.h
ProgramShaderCache.cpp Assert: Remove unused parameter from DEBUG_ASSERT 2018-03-16 13:01:11 -04:00
ProgramShaderCache.h OGL: Re-implement async shader compiling 2018-03-10 15:56:34 +10:00
RasterFont.cpp OGL: Scale OSD text on big screens. 2018-03-12 20:38:06 +01:00
RasterFont.h
Render.cpp VideoConfig: Add a field for indicating logic op support in the backend 2018-05-26 00:07:20 +10:00
Render.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp OGL/Streambuffer: Use coherent mapping by default. 2018-05-24 00:00:02 +02:00
StreamBuffer.h
TextureCache.cpp GL/TextureCache: Clean up inline shader code 2018-08-30 16:05:39 +02:00
TextureCache.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
TextureConverter.cpp EFB2RAM: Apply copy filter as a float coefficient after sampling 2018-05-22 12:24:08 +10:00
TextureConverter.h Implement EFB copy filter and gamma in hardware backends 2018-04-29 19:05:20 +10:00
VertexManager.cpp OGL: Ensure VAO is active before unmapping buffers 2018-03-15 00:32:39 +10:00
VertexManager.h VideoBackends: Add AbstractShader and AbstractPipeline classes 2018-02-22 22:02:34 +10:00
VideoBackend.h