dolphin/Source/Plugins/Plugin_VideoOGL/Src
NeoBrainX d5d7beb6c7 Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style.
Remove a member variable which I introduced in r5907 although it never actually got used. Restores binary compatibility (at least in that regard) to pre-r5907 video plugins, but breaks any binaries after that :P

Update FIFO watermark tightness recommendations. 1000 is quite a high value I guess, but some people seem to need it.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6060 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-05 18:41:02 +00:00
..
Debugger Lots more work on making the frame aui stuff functional. 2010-07-22 02:05:28 +00:00
GUI Move the ZTP hack to the game properties (reverted all changes from r6057 to the video plugins) due to some obvious reasons. Also some fixes to the coding style. 2010-08-05 18:41:02 +00:00
OS apply some speedup to dx11 plugin + some minor stuff 2010-06-16 10:12:57 +00:00
BPFunctions.cpp hopefully fixed zww issue with new efb to ram. 2010-07-12 19:30:25 +00:00
cocoaGL.h Revert parts of r5576 and r5598 for Sonicadvance1's sake. 2010-06-04 04:59:07 +00:00
cocoaGL.m Remove NSAutoreleasePools that are no longer necessary now that pools 2010-07-09 22:31:04 +00:00
DLCache.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
DLCache.h Hg: 2010-06-09 01:37:08 +00:00
FramebufferManager.cpp Improve iterator usage. 2010-05-28 23:14:16 +00:00
FramebufferManager.h
Globals.h Some work on cleaning up the FrameAui code. Primarily this fixes the debugger windows for the audio and video plugins. They are now all subclasses of a wxPanel, instead of a mix of wxFrames and wxDialogs. This makes them work correctly in linux, windows (they really didn't before), and most likely on MacOSX too! 2010-07-19 02:09:34 +00:00
GLUtil.cpp Fix an issue that made it so that the emulator could not be resized in the nowx build on linux. Also some code cleanup in the OpenGL and Software plugins. 2010-07-16 21:56:40 +00:00
GLUtil.h Silence gcc warnings about empty statements and out-of-order initializers. 2010-08-04 14:00:59 +00:00
GLWindow.h Config.h should never be included directly, but rather through Common.h 2010-06-26 13:11:34 +00:00
main.cpp Fix saving states on mesa3d and clean up the handling of asynchronous requests 2010-08-04 21:02:32 +00:00
main.h Fix saving states on mesa3d and clean up the handling of asynchronous requests 2010-08-04 21:02:32 +00:00
NativeVertexFormat.cpp
PixelShaderCache.cpp Make Cg conditional on those platforms for which it is available. 2010-07-24 10:24:16 +00:00
PixelShaderCache.h HUGE commit :) 2010-06-05 00:01:18 +00:00
PostProcessing.cpp HUGE commit :) 2010-06-05 00:01:18 +00:00
PostProcessing.h
RasterFont.cpp
RasterFont.h
Render.cpp Stub out glGetError() calls from the release build of the OpenGL plug-in (found by ector, code by LordMark). Gives a speed-up in the OpenGL plug-in. 2010-08-03 10:48:49 +00:00
SConscript Some refinements to (r5955+r5962+r5964): 2010-07-24 17:39:17 +00:00
stdafx.cpp Fix some cases of variables being used uninitialized. Also some unused 2010-06-02 20:35:12 +00:00
stdafx.h
TextureConverter.cpp Make Cg conditional on those platforms for which it is available. 2010-07-24 10:24:16 +00:00
TextureConverter.h hopefully fixed zww issue with new efb to ram. 2010-07-12 19:30:25 +00:00
TextureMngr.cpp Stub out glGetError() calls from the release build of the OpenGL plug-in (found by ector, code by LordMark). Gives a speed-up in the OpenGL plug-in. 2010-08-03 10:48:49 +00:00
TextureMngr.h big changes here: 2010-07-18 00:18:31 +00:00
VertexManager.cpp Fix saving states on mesa3d and clean up the handling of asynchronous requests 2010-08-04 21:02:32 +00:00
VertexManager.h
VertexShaderCache.cpp Make Cg conditional on those platforms for which it is available. 2010-07-24 10:24:16 +00:00
VertexShaderCache.h HUGE commit :) 2010-06-05 00:01:18 +00:00
XFB.cpp
XFB.h