dolphin/Source/Plugins/Plugin_VideoOGL/Src
2013-01-28 15:18:54 -06:00
..
FramebufferManager.cpp Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
FramebufferManager.h
Globals.h
GLUtil.cpp
GLUtil.h
main.cpp only create shaders after shadercaches are initialized 2013-01-26 16:33:54 +01:00
main.h
NativeVertexFormat.cpp Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
PixelShaderCache.cpp Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me. 2013-01-26 11:24:24 -06:00
PixelShaderCache.h
PostProcessing.cpp
PostProcessing.h
ProgramShaderCache.cpp Stop using std::pair and std::map. Switch over to u64 and std::unordered_map. Provides a very small speed boost. 2013-01-28 15:18:54 -06:00
ProgramShaderCache.h Stop using std::pair and std::map. Switch over to u64 and std::unordered_map. Provides a very small speed boost. 2013-01-28 15:18:54 -06:00
RasterFont.cpp Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
RasterFont.h Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
Render.cpp fix bug when rasterfont disappears sometimes 2013-01-25 20:39:19 +01:00
Render.h fix bug when rasterfont disappears sometimes 2013-01-25 20:39:19 +01:00
stdafx.cpp
stdafx.h
TextureCache.cpp move RestoreAPIState and ResetAPIState into backends 2013-01-28 18:16:03 +01:00
TextureCache.h Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
TextureConverter.cpp Revert "Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae" 2013-01-24 16:11:07 +01:00
TextureConverter.h
VertexManager.cpp set hint GL_STREAM_READ 2013-01-28 13:03:31 +01:00
VertexManager.h
VertexShaderCache.cpp Only check shader compilation status in debug or with DEBUG_GLSL defined. invalidate range on bindbufferrange since we don't care about what is in the range. Both give a performance boost for me. 2013-01-26 11:24:24 -06:00
VertexShaderCache.h
VideoBackend.h