dolphin/Source/Plugins/Plugin_VideoOGL/Src
nakeee 3c0faad0e3 fixed usexfb in gameini
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2734 8ced0084-cf51-0410-be5f-012b33b47a6e
2009-03-22 21:34:06 +00:00
..
Debugger
GUI
OS
BPStructs.cpp
BPStructs.h
cocoaGL.h
cocoaGL.m
Config.cpp fixed usexfb in gameini 2009-03-22 21:34:06 +00:00
Config.h
Globals.h
GLUtil.cpp Removed TortoiseSVN Junk 2009-03-22 12:05:20 +00:00
GLUtil.h Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN. 2009-03-22 11:21:44 +00:00
GLWindow.h
main.cpp
main.h
NativeVertexFormat.cpp
nGLUtil.cpp
nGLUtil.h
nmain.cpp
OnScreenDisplay.cpp
OnScreenDisplay.h
PixelShaderCache.cpp Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN. 2009-03-22 11:21:44 +00:00
PixelShaderCache.h
rasterfont.cpp Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN. 2009-03-22 11:21:44 +00:00
rasterfont.h
Render.cpp Wireframe will work in AA mode now. 2009-03-22 13:25:05 +00:00
Render.h First version of MSAA code added. No UI yet. No CSAA yet. Doesn't work in Zeldas and Metroids for unknown reason. 2009-03-08 19:19:51 +00:00
SConscript
SDLWindow.cpp
SDLWindow.h
stdafx.cpp
stdafx.h
TextureConversionShader.cpp
TextureConversionShader.h
TextureConverter.cpp Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN. 2009-03-22 11:21:44 +00:00
TextureConverter.h
TextureMngr.cpp Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN. 2009-03-22 11:21:44 +00:00
TextureMngr.h Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN. 2009-03-22 11:21:44 +00:00
VertexLoaderManager.cpp
VertexManager.cpp Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN. 2009-03-22 11:21:44 +00:00
VertexManager.h
VertexShaderCache.cpp Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN. 2009-03-22 11:21:44 +00:00
VertexShaderCache.h
Win32Window.cpp
Win32Window.h
WXGLWindow.cpp
WXGLWindow.h
X11Window.cpp
X11Window.h
XFB.cpp Clean up OpenGL plugin error handling macros. No longer bother with enabling TEXTURE_2D and TEXTURE_RECTANGLE_ARB - they don't apply when using shaders. Change a PanicAlert when looking for valid plugins into a LOG_WARN. 2009-03-22 11:21:44 +00:00
XFB.h