..
W32Util
BPFunctions.cpp
DX11: Workaround for the default settings:
2010-06-13 20:19:53 +00:00
D3DBase.cpp
Dependency cleanup in DX9.
2010-07-17 11:42:28 +00:00
D3DBase.h
DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have.
2010-07-11 16:26:46 +00:00
D3DBlob.cpp
boring svn:eol-style native again...
2010-06-22 23:45:56 +00:00
D3DBlob.h
boring svn:eol-style native again...
2010-06-22 23:45:56 +00:00
D3DShader.cpp
Drop d3dcompiler_xx.dll dependence, using D3DX11CompileFromMemory instead.
2010-06-27 16:08:54 +00:00
D3DShader.h
DX11: Introduce a D3DBlob class.
2010-06-16 23:25:19 +00:00
D3DTexture.cpp
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
D3DTexture.h
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
D3DUtil.cpp
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
D3DUtil.h
Move sampler state setting outside the drawQuad utility functions.
2010-07-17 15:18:52 +00:00
DlgSettings.cpp
DX11:
2010-06-21 17:54:13 +00:00
DlgSettings.h
EmuWindow.cpp
Add proper adapter enumeration in the DX11 plugin.
2010-06-14 19:20:41 +00:00
EmuWindow.h
FBManager.cpp
Move sampler state setting outside the drawQuad utility functions.
2010-07-17 15:18:52 +00:00
FBManager.h
GfxState.cpp
Move sampler state setting outside the drawQuad utility functions.
2010-07-17 15:18:52 +00:00
GfxState.h
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
Globals.h
main.cpp
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
main.h
NativeVertexFormat.cpp
Dependency cleanup in DX9.
2010-07-17 11:42:28 +00:00
PixelShaderCache.cpp
DX11: Introduce a StateManager class, might improve performance a little.
2010-06-18 23:33:07 +00:00
PixelShaderCache.h
Render.cpp
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
resource.h
Add proper adapter enumeration in the DX11 plugin.
2010-06-14 19:20:41 +00:00
resource.rc
DX11:
2010-06-21 17:54:13 +00:00
stdafx.cpp
stdafx.h
TextureCache.cpp
Move sampler state setting outside the drawQuad utility functions.
2010-07-17 15:18:52 +00:00
TextureCache.h
VertexManager.cpp
somo improvements in vertex manager in dx11, may spedd up things a little.
2010-07-06 22:10:15 +00:00
VertexManager.h
VertexShaderCache.cpp
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00
VertexShaderCache.h
Committing some cleanups by avindra:
2010-07-18 10:11:34 +00:00