dolphin/Source/Core/VideoBackends/D3D12
Léo Lam 72e3f1ecec Remove unnecessary ConfigManager includes
Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.

However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).

(I've also had to get rid of some indirect includes.)
2016-11-27 22:38:38 +01:00
..
BoundingBox.cpp
BoundingBox.h
D3D12.vcxproj
D3D12.vcxproj.filters
D3DBase.cpp D3DBase: Create the swapchain in fullscreen mode if enabled. 2016-11-11 20:36:10 +01:00
D3DBase.h D3DBase: Create the swapchain in fullscreen mode if enabled. 2016-11-11 20:36:10 +01:00
D3DCommandListManager.cpp
D3DCommandListManager.h
D3DDescriptorHeapManager.cpp
D3DDescriptorHeapManager.h
D3DQueuedCommandList.cpp
D3DQueuedCommandList.h
D3DShader.cpp Core: Remove double newlines at the end of *_LOG messages. 2016-11-02 02:09:33 +00:00
D3DShader.h
D3DState.cpp Merge pull request #4383 from Sintendo/minor-text-fixes 2016-10-31 12:51:42 +01:00
D3DState.h
D3DStreamBuffer.cpp
D3DStreamBuffer.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
FramebufferManager.cpp
FramebufferManager.h
main.cpp Remove unnecessary ConfigManager includes 2016-11-27 22:38:38 +01:00
NativeVertexFormat.cpp
NativeVertexFormat.h
PerfQuery.cpp Improve PerfQuery accuracy 2016-07-04 18:54:49 +10:00
PerfQuery.h
PSTextureEncoder.cpp EFB2RAM: Downsample higher resolutions with linear filtering. 2016-09-07 11:17:32 +12:00
PSTextureEncoder.h
Render.cpp Remove unnecessary ConfigManager includes 2016-11-27 22:38:38 +01:00
Render.h AVIDump: Move CoreTiming into caller. 2016-10-10 12:03:18 +02:00
ShaderCache.cpp DiscIO/SConfig: Rename GetUniqueID to GetGameID 2016-10-29 15:24:02 +02:00
ShaderCache.h
ShaderConstantsManager.cpp
ShaderConstantsManager.h
StaticShaderCache.cpp
StaticShaderCache.h
TextureCache.cpp
TextureCache.h VideoBackends: Make TextureCache::CompileShaders return a bool 2016-10-01 01:09:12 +10:00
TextureEncoder.h
VertexManager.cpp VertexManager: Correct variable naming scheme 2016-08-22 20:01:00 -04:00
VertexManager.h
VideoBackend.h
XFBEncoder.cpp
XFBEncoder.h