dolphin/Source/Core/VideoBackends/OGL
Léo Lam 72e3f1ecec Remove unnecessary ConfigManager includes
Making changes to ConfigManager.h has always been a pain, because
it means rebuilding half of Dolphin, since a lot of files depend on
and include this header.

However, it turns out some includes are unnecessary. This commit
removes ConfigManager includes from files which don't contain
SConfig or GPUDeterminismMode or GPU_DETERMINISM (which means the
ConfigManager include is not used).

(I've also had to get rid of some indirect includes.)
2016-11-27 22:38:38 +01:00
..
BoundingBox.cpp DriverDetails: Make the bug identifiers humanly readable. 2016-10-31 15:02:08 +01:00
BoundingBox.h
CMakeLists.txt
FramebufferManager.cpp
FramebufferManager.h
main.cpp
NativeVertexFormat.cpp
OGL.vcxproj
OGL.vcxproj.filters
PerfQuery.cpp
PerfQuery.h
PostProcessing.cpp
PostProcessing.h
ProgramShaderCache.cpp Remove unnecessary ConfigManager includes 2016-11-27 22:38:38 +01:00
ProgramShaderCache.h Remove unnecessary ConfigManager includes 2016-11-27 22:38:38 +01:00
RasterFont.cpp
RasterFont.h
Render.cpp Remove unnecessary ConfigManager includes 2016-11-27 22:38:38 +01:00
Render.h OGL: Avoid reallocation of frame dumping PBO. 2016-11-07 22:32:54 +01:00
SamplerCache.cpp
SamplerCache.h
StreamBuffer.cpp DriverDetails: Make the bug identifiers humanly readable. 2016-10-31 15:02:08 +01:00
StreamBuffer.h
TextureCache.cpp
TextureCache.h
TextureConverter.cpp
TextureConverter.h
VertexManager.cpp Renderer: Merge screenshot logic into VideoCommon. 2016-10-08 19:38:57 +02:00
VertexManager.h
VideoBackend.h