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dolphin
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VideoBackends
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D3D
History
Emmanuel Gil Peyrot
c51ae9c62a
Remove SOIL altogether from the project.
2018-05-20 13:44:42 +02:00
..
BoundingBox.cpp
BoundingBox.h
CMakeLists.txt
Remove SOIL altogether from the project.
2018-05-20 13:44:42 +02:00
D3D.vcxproj
D3D.vcxproj.filters
D3DBase.cpp
D3DBase.h
D3DBlob.cpp
D3DBlob.h
D3DShader.cpp
D3DShader.h
D3DState.cpp
D3DState.h
D3DTexture.cpp
D3DTexture.h
D3DUtil.cpp
D3D: Drop gamma parameter from util draw helper
2018-05-02 21:58:56 +10:00
D3DUtil.h
D3D: Drop gamma parameter from util draw helper
2018-05-02 21:58:56 +10:00
DXPipeline.cpp
DXPipeline.h
DXShader.cpp
DXShader.h
DXTexture.cpp
D3D: Drop gamma parameter from util draw helper
2018-05-02 21:58:56 +10:00
DXTexture.h
FramebufferManager.cpp
FramebufferManager.h
GeometryShaderCache.cpp
D3D: Drop gamma parameter from util draw helper
2018-05-02 21:58:56 +10:00
GeometryShaderCache.h
main.cpp
NativeVertexFormat.cpp
PerfQuery.cpp
PerfQuery.h
PixelShaderCache.cpp
PixelShaderCache.h
PSTextureEncoder.cpp
D3D/Vulkan: Fix incorrect clamp in EFB RAM copy
2018-05-11 00:32:39 +10:00
PSTextureEncoder.h
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
Render.cpp
D3D: Drop gamma parameter from util draw helper
2018-05-02 21:58:56 +10:00
Render.h
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
TextureCache.cpp
TextureConversionShader: Don't sample from adjacent rows when not needed
2018-05-03 14:09:32 +10:00
TextureCache.h
Implement EFB copy filter and gamma in hardware backends
2018-04-29 19:05:20 +10:00
VertexManager.cpp
VertexManager.h
VertexShaderCache.cpp
D3D: Drop gamma parameter from util draw helper
2018-05-02 21:58:56 +10:00
VertexShaderCache.h
VideoBackend.h