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![]() Also use attributeless rendering. But we need the src rect, so set it by uniform. If there is a slowdown here (I doubt as the driver likely has a fast path to update uniforms) then we should check if this rect changes and only then update the uniform. |
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.. | ||
Src | ||
CMakeLists.txt | ||
OGL.vcxproj | ||
OGL.vcxproj.filters |