dolphin/Source/Core/Common/Src
skidau 0a4272c96b Merge branch 'OpenAL'
* OpenAL:
  Changed SoundTouch to use float samples, allowing SSE to be used. Made the DPL2 decoder disabled by default. Re-added the audio hack used by the Accurate VBeam emulation option.
  Added a latency setting to the audio settings. Removed the Sample Rate setting.  It is now hardcoded to 48000hz (accurate audio timing).
  Skipped timestretching if the emulator is running below 10% speed to prevent buffer overflows.
  Removed the synchronisation between the CPU thread and the audio thread. Added code to detect and resume from buffer underruns. Disabled the ability to change the DPL2 option after the game has started. Fixed a memory leak that occurred in the DPL2 decoder. Fixed the OSX build.
  Build fix
  Added a Dolby Pro Logic II (DPL2) decoder in the OpenAL backend.  DPL2 audio is decoded to 5.1.  Code adapted from ffdshow. Added an option in the DSP settings to disable the DPL2 decoder in case Dolphin incorrectly detects a 5.1 audio system. Updated the OpenAL files to OpenAL Soft 1.15.1 in the Windows build.
  Removed the system timing hack which was activated when the Accurate VBeam option was enabled.
  Fixed the include directories in Audio Common for the Windows 32bit build.
  Fixed the include directories in Audio Common for the Windows build.
  Messed up the static include line
  Fix include paths and compiling in Linux. Externals soundtouch is 1.7.1, while Ubuntu 12.10 is 1.6.x. Externals soundtouch is compiled with integer samples, while ubuntu is compiled with float samples. Float samples is probably the more common route. If you're going to use soundtouch, you should probably use SAMPLETYPE instead of explicitly choosing short. This probably breaks the windows build since its includes aren't setup.
  OSX: typedef signed char BOOL
  OSX build fix
  Build fix
  Added audio time stretching by using the SoundTouch library.
  Implemented correct audio timing.
  OpenAL for Windows initial commit
2013-01-15 22:40:12 +11:00
..
Crypto
ABI.cpp fix for stack corruption caused by certain DSP LLE JIT ABI calls. 2012-01-07 20:46:41 -08:00
ABI.h
Atomic_GCC.h
Atomic_Win32.h
Atomic.h
BreakPoints.cpp Fix incorrect iterator usage in BreakPoints::Clear 2013-01-08 15:02:50 -06:00
BreakPoints.h Sped up the Dolphin debugger in JIT mode by splitting a block only while stepping or when it contains a breakpoint. The block is invalidated when a breakpoint is set or cleared. 2012-03-15 21:48:19 +11:00
CDUtils.cpp Badaboom. Add in Memory include to CDUtils.cpp 2012-10-30 02:45:42 +00:00
CDUtils.h
ChunkFile.h Revert "Very tiny cleanup of ChunkFile.h." 2013-01-10 17:41:12 -06:00
ColorUtil.cpp revert changes to banner background color 2012-12-16 15:29:25 -08:00
ColorUtil.h
Common.h OpenAL for Windows initial commit 2013-01-07 12:16:04 +11:00
CommonFuncs.h Fix compilation with g++ 4.7 and some warnings. Fixes issue 5347. 2012-04-07 15:45:32 -05:00
CommonPaths.h Adds the Wii Korean settings file. It was handled in the wii-network branch in rev c42a6f156e. Master handles the settings files differently. Until wii-network merges in to master, this closes issue 5642. 2012-12-14 11:37:26 -06:00
CommonTypes.h
ConsoleListener.cpp Support ANSI color codes in the console logger for Linux/Mac 2012-06-19 12:11:15 +02:00
ConsoleListener.h Support ANSI color codes in the console logger for Linux/Mac 2012-06-19 12:11:15 +02:00
CPUDetect.cpp Clean up gcc/g++ compiler warnings that have accumulated. 2012-12-10 00:40:28 -06:00
CPUDetect.h
DebugInterface.h Function definition was not updated. 2012-12-24 00:00:25 +13:00
ExtendedTrace.cpp
ExtendedTrace.h
FifoQueue.h
FileSearch.cpp
FileSearch.h
FileUtil.cpp Always use the right user dir on windows. 2012-12-26 19:55:45 -05:00
FileUtil.h Added a button to dump the FakeVMEM from the memory debugger if the game uses it 2012-06-19 13:51:29 +02:00
FixedSizeQueue.h
Hash.cpp Improvement to revision b8bef29bcc .. :P 2012-02-25 10:59:00 +01:00
Hash.h
IniFile.cpp Add comment here so people know what's up. 2012-02-28 00:27:16 -06:00
IniFile.h
LinearDiskCache.h PixelShaderGen: Shader uid maintainance 2013-01-08 18:56:01 +01:00
Log.h Use do { ... } while (0) for the *_LOG macros 2012-08-20 13:12:49 +02:00
LogManager.cpp added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window) 2012-01-07 23:04:18 -08:00
LogManager.h added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window) 2012-01-07 23:04:18 -08:00
MathUtil.cpp
MathUtil.h Revert 30dd9c2 e9d00bf db5f4c8 and bff0fae 2013-01-07 13:47:34 -06:00
MemArena.cpp This changes a mmap in MemArena so you don't need 786MB of memory free to actually allocate the 1GB memory space in Linux 32bit. I was also running in to this issue in my development. Kudos to plbl4ster to actually taking the time to research this. Closes issue 5625. 2012-09-23 10:08:13 -05:00
MemArena.h fixes issue 5507 2012-07-11 20:54:50 -07:00
MemoryUtil.cpp fix Common lib re-linking all the time 2012-03-18 05:47:55 -07:00
MemoryUtil.h
Misc.cpp
MsgHandler.cpp Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well. 2011-09-09 00:32:04 +02:00
MsgHandler.h Oops. Forgot to add the CriticalAlert definitions for windows. 2011-07-15 16:50:54 +00:00
NandPaths.cpp
NandPaths.h
SDCardUtil.cpp Fix two signed/unsigned mismatch warnings. 2013-01-11 19:38:04 -05:00
SDCardUtil.h
stdafx.cpp
stdafx.h
StdConditionVariable.h
StdMutex.h Fix a currently unused unique_lock function. Thanks to Lioncash. 2013-01-08 16:50:09 -06:00
StdThread.h Merge branch 'misc-speedups' 2012-05-26 12:35:08 +10:00
StringUtil.cpp Reset errno to zero before testing it after the strtoul call. Fixes issue 5078. 2011-12-29 12:05:36 +11:00
StringUtil.h
SymbolDB.cpp
SymbolDB.h
SysConf.cpp Fix some minor bugs pointed out by PVS Studio (thanks!) 2012-03-03 20:07:20 +01:00
SysConf.h sysconf SetArayData use the minimum of the buffersize or the dataLength 2012-02-01 00:04:18 -08:00
Thread.cpp what is this even... 2012-11-26 02:11:52 -05:00
Thread.h fixed an issue where the CPU sometimes single-steps an extra time after pausing 2012-01-04 01:33:38 -08:00
Thunk.cpp
Thunk.h
Timer.cpp Remove more unused code. 2012-11-26 03:48:04 -05:00
Timer.h Remove more unused code. 2012-11-26 03:48:04 -05:00
Version.cpp fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey 2011-10-01 21:31:43 -05:00
VideoBackendBase.cpp Merge branch 'GLES-software' 2012-12-26 12:54:58 -06:00
VideoBackendBase.h revert last commit, add CheckInvalidState to VideoBackend 2012-12-23 13:32:23 +01:00
x64Analyzer.cpp Clean up gcc/g++ compiler warnings that have accumulated. 2012-12-10 00:40:28 -06:00
x64Analyzer.h
x64Emitter.cpp In memory of calc84. 2012-12-30 16:31:38 +13:00
x64Emitter.h Added SHRD/SHLD x86 emitters, further optimized srawx 2012-01-09 00:10:13 -05:00