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UCode_AX_ADPCM.h
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UCode_AX_Voice.h
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MusicMod: Added DSP HLE option to turn off streaming music for use together with the MusicMod
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2009-06-20 12:19:53 +00:00 |
UCode_AX.cpp
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Fixed problem with the RE0 hack making the re0 hack when it's turned off it's working as if it was turned on and when it's on it acted as of it was turned off.
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2009-05-15 07:09:10 +00:00 |
UCode_AX.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_AXStructs.h
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UCode_AXWii.cpp
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_AXWii.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_CARD.cpp
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_CARD.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_InitAudioSystem.cpp
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_InitAudioSystem.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_Jac.cpp
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DSPLLE: Split the huge DSPInterpreter.cpp into separate files for the different categories of ops. Minor cleanups.
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2009-05-02 16:15:52 +00:00 |
UCode_Jac.h
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DSP HLE: Break out the ADPCM decoder, add a few comments.
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2009-06-20 10:39:45 +00:00 |
UCode_ROM.cpp
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_ROM.h
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DSP: Add cycles parameter to all Update functions in HLE, might be useful someday :p A couple more signatures for the idle skip detector. no big functional changes
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2009-04-08 18:36:53 +00:00 |
UCode_Zelda_ADPCM.cpp
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DSPHLE: Improve AFC voice decoding. Still a bit crappy but much better :)
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2009-06-29 21:24:17 +00:00 |
UCode_Zelda_ADPCM.h
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DSP HLE: Break out the ADPCM decoder, add a few comments.
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2009-06-20 10:39:45 +00:00 |
UCode_Zelda_Synth.cpp
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Added the Zelda UCode preliminary synthesizer. It's far from perfect, but it sounds like the exact pitch it should synth. I'd be glad if someone finished it.
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2009-07-01 18:05:54 +00:00 |
UCode_Zelda_Voice.cpp
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Zelda UCode: Found volume and sound type(streaming, sfx) in PBs. Tried to implement volume but the floating point games got on my nerves.
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2009-07-01 19:58:10 +00:00 |
UCode_Zelda.cpp
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Forgot to commit this a while ago. Cleared up some zelda ucode stuff
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2009-06-29 21:41:13 +00:00 |
UCode_Zelda.h
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Zelda UCode: Found volume and sound type(streaming, sfx) in PBs. Tried to implement volume but the floating point games got on my nerves.
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2009-07-01 19:58:10 +00:00 |
UCodes.cpp
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Added support for playing PCM16 sounds, looping or non-looping.
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2009-06-28 14:22:51 +00:00 |
UCodes.h
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State saving is now consistent with the Zelda UCode. We can now save, load, and still hear sound
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2009-06-20 10:24:49 +00:00 |